Idea about any%
6 years ago
Wyoming, USA

Since there are no rules posted on there, perhaps any% would be just getting to master rank? it seems anything after that is more post game type stuff, from my experience anyways.

Missouri, USA

Having never played this game before, I had to do some research in order to give an informed opinion on this. It's why I haven't spoken on this for so long. My apologies.

You don't actually reach an ending by getting Master Rank. After getting Master Rank, you have to fight Holly/Colt until you start the sequence to unlock the Old Ruins. Once you get to the very bottom floor and defeat that boss in the final room, the boss reveals himself to be Tim and will ask you whether you will give up your cards and go back to the past to collect them all. After saying yes, the other player character enters the final room, both your character and Tim disappear, and then the game transitions into an epilogue of sorts followed by credits. That appears to be where the ending is. I also have the understanding that you have to do this at least once to get all the cards for the best ending. I should start playing this myself to be sure.

With that in mind, I would end the run either when you confirm the final choice with Tim or once you clear the final text box. One thing I feel very certain of, however, is that the game does not end at Master Rank.

Wyoming, USA

Alright, fair enough, I didn't actually know that. Seemed like after getting master rank there was nothing else that came up so i figured it was over.

Missouri, USA

From what I've read, you're not alone. Not sure the game makes it clear that you have to fight Holly/Colt again. I guess I will find out when I finish my casual playthrough. So far, I'm liking the idea of building up Guts and just using a few attacks to one-shot everything as opposed to chipping away with cheaper moves. I have the Miracle team of Tiger/Gail/Suezo and I keep wanting to replace Tiger with Golem to have something else with high-attack cards. The Tiger combos and mid-range damage cards aren't cutting it for me. Maybe I'll put this on my speedrun to-do list sooner rather than later.

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