Question for the community
5 years ago
Canada

I've recently been considering dividing the categories into All Glitches, No Overflow Glitches, and Glitchless; instead of the current divisions of Glitches and Glitchless. I want to know how others feel about this idea. I'll start by explaining why I'm having reservations about making this change, & that is that it seems like a strangely arbitrary distinction, and that a no No Overflow Glitches sub cat doesnt need to exist. The reason however I think it might be good, is simply that with the current categories there is no route that will ever use a glitch that isn't Overflow/ACE because you can end essentially any route with them immediately. I feel like a lot of fun and creativity could come from routes that actually get to use other glitches, but as it currently stand I have no reason to try making any such routes. I'm interested in knowing everyone's opinions on this, and feel free to give feedback on anything about our categorization in general.

chrixiam1998 likes this
Michigan, USA

I really like the idea of that. It's sort of resembling of most games' "No Major Glitches" categories. Could you go into more detail as to what you mean by "overflow glitch" so I have a better understanding of what this category would and wouldn't allow?

Canada

Overflow glitches would be any glitch that causes a memory buffer to writer into code beyond it's intended range, by having them try to store more than they were meant to hold. In older versions, we can enter a word(or something the game accepts as a word) with more characters in it then the space of the ascii to number buffer can store, which causes it to fill the whole buffer, and if the word is long enough fill the whole converted input buffer after that and overflow into the code that tells the game what functions to run when times passes. Alternatively we can write into that code by entering more than 31 words in one commands and overflowing the converted input buffer. The inclusion of the Animatalk(TM) system in The Hobbit Software Adventure means that trying to overflow either of these don't work because they would overflow into Thorin's Animatalk(TM) action buffer, which has to many check and balances in place to be much use overflow into. However by giving Thorin a long enough string of commands we can of course just overflow that buffer instead. I.E. Why ever play the game with any other glitches if we can just tell the game what functions to run with nonsense like this.

Canada

This ruling if it occurred would not ban integer overflow,glitches, just buffer overflow glitches. Not that I yet know of any integer overflow glitches.

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