For IL's Time starts on first shard collected and ends when you exit the level
For Full-game run's time starts when you either press "New Game" or replay mode.
We may have to retime some stuff
The time shall be determined by the time shown on the result screen, so make sure to record that part as well
New rules.
Time pauses on cutscenes and auto scrollers
- Malak Chapter 3 cutscenes
- Clown cage cutscene
- Agatha stage and Agatha zone 2 "auto scrollers"
- Chapter 3 Clown Roller Coaster auto scroller
Cutscenes: Time unpauses when the black bar above the screen disappears Autoscrollers: Time unpauses when you can move onto the next part of the level again. I.E Agatha invisible barrier at the stage and unopenable doors.
If anything is unclear, please comment!
New Rule.
The time now starts when you enter the first zone. ON INDIVIDUAL LEVELS ONLY!
New Rules:
S rank runs now must show the end results screen
1 - 3 and 1 - 5 runs now have to include a timer on any corner of the screen
All Individual levels now time themselves based off of the end screen timer (In game time)
In the rules section for replay and new game mode it says "timer pauses on main menu and cutscenes". However, for the runs I watched (Jewel and Hasu) the timer didn't pause on the main menu (for hasu not on cutscenes either). Will this be a change in rules or should those times be updated?
Throughout a couple of discussions, the moderators and I have decided to overrule any time using IGT (In Game Time)
This means you MUST use LiveSplit, or add a real timer over your record so we know the time you've gotten. Any run not using Real Time will be denied from further verification.
R