My speedgame got denied for being 'too fast'
4 years ago
Denmark

Hey, i just want to hear other's opinions on this. I submitted FPS Mario to speedrun.com (any%), my time was 16 seconds. It got rejected for being too short??? First of all there's a bunch of faster/shorter speedruns on the site, like dragster, but why is it a bad thing that a speedrun is fast? Shouldn't that be a good thing? I've resubmitted saying that there'd also be longer categories like 100%, all coins, all enemies, etc. Maybe i'm in the wrong, so i'd like to hear other people's opinions on this, but I don't get why they feel the need to regulate speedruns in terms of what they deem fitting for the site? This game is literally build with an ingame timer and stuff, it's a speedgame, no matter how fast it is. Hope yall don't find any fast wrong warps or something, because then your speedrun might be too fast for what speedrun.com likes.

also please i'm just voicing my opinion, please don't ban me

Israel

I assume you talk about the new "Super 1-1 Challenge" game? Well, from the game request rules:

[quote]Game types such as rom hacks, mods, mobile games, webgames, gamejolt, itch.io, and steam games will be held to some level of scrutiny. • The game should have a reasonable length such as 5 minutes or longer. • The game should show that a reasonable level of effort has been put into development from a functionality standpoint. • The game should have been played by a reasonably large number of people. • The gameplay should show some potential for optimization through speedrunning. • Fangames with common names that create confusion in the search bar may also be held to a higher standard. There are hundreds of generic Mario fangames.[/quote]

You may disagree with those, but those are the current rules nonetheless. Also, when requesting a game, you should show most of the game, not just a little portion of it. Technically we can say that the any% 16 seconds run does show the game "from start to finish", but let's be honest, this run shows almost nothing about the game itself.

About other games on the site being faster/shorter, that's irrelevant, most of those games are games which got approved in the past, before the current rules kicked in.

You might have better luck if you show a 100% run of the game, or anything similar. That run will be longer AND will show the entire game with it's potential. If it's still too short (below 5 minutes for example), then the game will probably not be accepted anyway.

Edited by the author 4 years ago
Washington, USA
EmeraldAly
She/Her, They/Them
4 years ago

Since you said you wanted peoples' opinions.....I think "speedruns" that short are probably the most pointless thing I've ever heard of. There's no display of skill, technique, routing, or anything that makes speedrunning speedrunning when it's all over before a twitch ad would even end. "Too fast" and "too short" are not the same thing, btw.

Also don't you usually run games that are like 3 days long Hess?

Edited by the author 4 years ago
Canada

Two very important things here:

  1. The game length rule is about the length of the game itself, not the speedrun. If it takes less than 5 minutes to complete all of a game's content casually, that game probably isn't something we wish to track (also, 5 minutes isn't necessarily a hard line, everything is considered case-by-case). I'm not familiar with this game personally, but glancing at the game's page even the creator describes it as a "microgame".

  2. Many games on the site were accepted at a time when our standards for adding games were less strict. We don't apply these new rules retroactively, which is why those games are still on the site. So, existing games on the site doesn't set precedence for adding games that don't meet our current guidelines.

Also, since you mentioned Dragster specifically, it's worth noting that a lot of games from the Atari2600 era have historical significance (both in terms of speedrunning, and video games in general) despite often being very short and/or simplistic.

Moorea, Imaproshaman and 6 others like this
Washington, USA
EmeraldAly
She/Her, They/Them
4 years ago

As far as Dragster, the skill and technique are there, as well as the mentioned historical significance, but it still doesn't exactly seem like "speedrunning" to me. More just playing the game as well as possible (which just so happens to be as fast as possible, since it's a racing game). Maybe that sounds nonsensical, but it jives for me :D