Xbox One Recording Desync from IGT
2 years ago
Australia

So I'm a mod for Dirt 3 and we've had a few runs submitted on the Xbox One, but I've noticed that the video time and the IGT displayed are different. I'm trying to work out whether it's the Xbone's capture that's slowed down or whether the game itself is being slowed down etc. I was wondering whether anyone had advice for how other communities might have dealt with this or similar issues? Not sure whether it's right to approve by IGT with this anomaly.

Israel

Can you check that this desync happens only in runs done on the Xbox One, or maybe it happens on PC too?

I had a similar issue in other games, where IGT is desyncing from real time and becomes slower. Mostly it boils down to how the developers of the games handle lag:

  • One option is to skip lag-frames and then the IGT continue as normal, but the gameplay might look a bit choppy
  • Another option is to slow down the physics of the game to catch up with the lag - gameplay seems continuous but the IGT is slowed down too.

In the second option we usually went for tracking IGT, even though there are cases where a slightly longer RTA run might have shorter IGT time.

Gaming_64 likes this
Australia

Our primary submission platform is PC. This is honestly the first console submission that we've had that I'm aware of, and never had this issue thus far. I think the issue might also be related to the fact that this is an Xbox 360 game running on a newer console. Thus another suspicion could be different clock speeds between the original 360 and whatever the Xbone is doing to run them. Which might mean that either the IGT

Edited by the author 2 years ago