Memory Locations On Emulators (Snes9x1.51):
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Memory Locations On Emulators (Snes9x1.51):
Updated 4 years ago by droodbot

7E01BD Seems to mess with Tweety pattern?

7E0E4B Current Frame

7E0E87 Tracks which demo to play

7E0E9A Score 7E0E9E Lives 7E0E9F Cupcake counter 7E0EAA Health

All of this RNG data is updated at each opening screen of a stage. 7E0ECF RNG data (last byte of 7E1E02) 7E0ED0 RNG data Rotate bits of 7E1E02 right 10 times, add 24DF, take last byte. 7E0ED1 RNG data '' 7E0ED2 RNG data '' 7E0ED3 RNG data '' 7E0ED4 RNG data '' 7E0ED5 RNG data '' 7E0ED6 RNG data ''

The new 7E1E02 is kept after each stage of creating RNG above.

7E0EE2 Porky's current x speed

7E0EE4 X position (2 bytes) 7E0EE6 Y position (2 bytes)

7E0F26 Set to 1 allows you to fire the weapon thingy 7E0F28 Turns on icon for weapon 7E0F2E Floating (0 is not, any other number is.)

7E1CD3 Boss x position 7E1CD5 Boss y position

These bytes and bytes between them each hold the screen # that a warp will send you to. 7E1D16 Start byte 7E1D24 End byte

7E1D5D Boss Invuln frames 7E1D5E Boss Health

7E1E02 Used in determining 7E0ECF. Increments by 5555(hex) every frame that is not a load frame. This address resets to 18(hex)

7E3000 Begin texture information

7E7620 Begin level information (What type of block is where, sprite locals, item locals, load zones, etc...)