Periwinkle is right, though you may want consider the following, and do a lot of practice using the practice ROM by pellsson:
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Do a short jump from pipe to the platform, don't do it late though because you want to minimise the time you are in the air to gain running speed ASAP. Ideally a one-frame jump on Frame 138 will work (D/5 flashing), but 137 (B/3 flashing) or 136 (A/2 flashing) 2-framers and 135 3-framers (F/7 flashing) also work.
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Don't jump excessively high during the actual turnaround, the less time you are in the air the more time you can potentially save, but be careful not to jump too low and land on the backlip of the pipe when doing the turnaround jump as it can throw off your slowdown muscle memory.
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Don't scroll the screen too far, ideally if you get the optimal jump timing at the start you can get 357 with 5 pixels to spare.
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When trying to get up onto the pipe, land early as you are able to gain a bit of running speed and save a frame.
The original tutorial by Kosmic is still a very good resource for teaching 8-4 turnaround room.
If you have any other questions, feel free to ask! We'll be happy to answer.
Hi there, if you check out this page on TASVideos.org, this has publication history for all publishes Tool Assisted Speedruns of Super Mario Bros from 2003 to now. If you click on a specific publication you can see what emulator was used at the time, e.g. Famtasia 5.1 for Bisqwit's 5:15.65 TAS from 2003.
Firstly, you cannot submit this run to any leaderboard as they are all for RTA submissions, secondly this isn't the "TAS WR" (which shouldn't even be a term IMO, TAS's are not a competitive environment they are a collaborative environment), as Bruhmoment and SMBistic have already published a 4:54.964 Pacifist TAS to YouTube:
No, it must be the original FDS version of The Lost Levels. you can play the FDS version using an emulator, or Everdrive if you do not have access to the original disk or a virtual console re-release.
We don't allow mGBA or the GBA core for BizHawk currently, that may change if there's enough demand and if the rest of mod team is on board with having it.
Regarding previous GBA runs done on emulator, this was during a time where we would allow any emulator under the sun, including unknown emulators running in a custom executable, and terribly inaccurate ones such as VirtuaNES.
I personally don't see a need to add a GBA emulator personally as at that point, the NES emulators are a far greater choice with a faster refresh rate than GBA and less inherent input lag than mGBA (in my experience).
Thread Locked, @GeometryDashFan I am not banning GameSecrets purely over this, that would be absurd. Grow up and stop being rude towards others.
Game and watch will not be allowed even as it's own category, It's faster and also has an infinite lives code so it's not really the same game as if you were playing on real hardware or an emulator.
@JuegAriel No, all runs before the new rule is implemented will not be affected, only runs after September 17th.
would be considered just crash, i did a run of this as a meme a while ago
@JoeTheBrooo Not a good idea, by mid-4:57 level you should be able to perform 1-frame and doing several frame perfect inputs to avoid two is quite silly once you think about it.
@Littlezombie A visual cue which may help for the first frame-perfect is looking at how Mario is aligned horizontally on the ground and where his foot is lined up with the brick pattern. It'll be different cause you're on emulator but I am sure you will be able to find a cue which works for sure.