As I've been told a few times by newer people that the IL Frontpage was confusing to them, I've seperated the versions so they no longer appear on the Frontpage.
As of now, it's not possible to downgrade to a pre-REMIX version, until it is possible to do so, the categories containing these runs will remain legacy. This affects Kuiper Belt & Chuoku City.
If someone has an issue with how runs are displayed right now, or wishes to propose a change, please do.
~HDK
You can read up on all the other ways to format text in this thread btw: https://www.speedrun.com/The_Site/thread/4tvn8
the run is for some reason not marked as obsolete on the run itself, idk, might have something to do with the 3 other runs not having the subcategory set.
[-b] BOLD [-/b] [-url=google.de] LINK [-/url]
remove the dashes, will come out as: BOLD ffzLinkMitts
definitely something going on there, I have neither Animated user picture on my end nor profile theme ffzThinkingFaceO
ffzWoahWhoa Donation page doesn't mention anything of this
Would be neat, only problem with a live race would be finding a time that allows the majority of people to participate.
Hiya! You seem to have wanted to post in either the Resident Evil: Outbreak Forums or the Resident Evil: Outbreak File #2 Forums.
You'll receive faster, more qualified answers in game-specific forums, also it'll notify the moderators of that game!
~HDK
SDA refers to the timing method Speed Demos Archive uses. https://kb.speeddemosarchive.com/Rules#Timing
[quote=Speed Demos Archive]For games without timers, a simple real-time measure is used. There are many different types of software that can do this. Avidemux for example (be sure to use a version that allows frame count, at the time of writing, that means v2.5 or earlier).
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Starting point: when the player first gains control of the game's character, timing begins. This is defined as the frame before the character starts to move (in case that's hard to define, a reference point, such as fade-in can be used instead). If the game starts by going through menus that have an impact on the gameplay (adjusting stats or equipment) or an overworld map (or level selection screen etc), then those are defined as ”gain of control”. However, if character creation is done as an independent activity before the game starts, it's not considered as part of the run time, even when it involves defining stats, equipment or similar. Having camera control (for example Half-Life), but no means of impacting the character's movement, is not considered gain of control for the purpose of SDA-timing.
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Ending point: at the end when control is lost, even if that's long after the final battle, the timing stops. This is generally defined as the frame the character freezes on. If loss of control is hard to define for a game, a reference point, such as fade-out to credits can also be used. For RPGs, we use the frame the hit points of the final hit on the final boss shows up (unless there are gameplay elements coming after that point). Possible movement that can occur during or after the ending credits does not count (unless it involves actual gameplay elements that affect the outcome).
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Loading screens are counted for console games, but not for PC. For segmented runs, timing for a segment stops at the first system-dependent activity. It can be the save screen (automatic saving) or when the save menu screen appears (manual saving). The starting point for a segment depends on if you actually load a game state or if you're just back at the starting menu with your progress saved. If there is a loading of the save, we will use the frame before the loading screen fade-out as starting point. This means timing might start with a cut-scene, even though there is no character control at that point. In the second case (you start a new segment from the start menu), timing will begin as soon as you activate the menu option that starts the new segment. This is generally the option that leads to a new menu with gameplay-related, and not only cosmetic, options.[/quote]
Picross S can be played by up to 2 players,
so they can technically solve boards twice as fast.
Seperating runs from 2 players and those from 1 player would be the most fair imo.
PS: as a sidenote, would it be okay to use the game's notation of levels? P001 - Key for example. /edit: after playing for a bit longer, it seems like the Mega Picross don't have any new pictures, only re-arranged them - so just the name of the picross is enough for the listing, and the amount of ILs could be cut in half (300 -> 150) by using categories to distinguish between regular and mega. like 1 Player | 2 Player | 1 Player Mega | 2 Player Mega
~HDK
Personally, I'd say screenshots are fine, as long as they're done with the screenshot button on the left joycon. Of course, a video would always be better.
~HDK
Alpharad is busy playing Mario Party on FWOB^^ of the other 3 mods only Kitsunemitsu seems active (1 day ago) might be worth a try to contact.
You'll need to either get your ps2 modded with a chip, or use the swapmagic method to get out-of-region games to play.
A PAL PS2 doesn't handle a ntsc any different than a ntsc PS2 would, the console is region locked for no reason.
Although, since you're using a burned disc instead of the original, you could look into homebrew, and use the mode selector to manually switch to ntsc output, or pal60 if your capture card doesn't support ntsc.
what is "Team SoliD"? ffzThatRunKillingRobot or more importantly - why don't you get yourself a discord server and do it more dynamically there? doing a forum post about it is a weird way to go about it :T