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AustraliaFunrmunt8 days ago

To put it simply, I want more long runs, other than just any%. This is where bedroom% and speakeasy% come in. They will be completionist runs where you have to interact with the game in more ways than in any%.

The rules are simple.

bedroom%:

No major glitches.

Time starts upon choosing your face and leaving that dialogue.

Time ends when you put everything in your room.

All items must be the final versions of them (3-armed doll, not old doll)

speakeasy%:

No major glitches.

Time starts upon choosing your face and leaving that dialogue.

Time ends when you give Fancy Dan the last speakeasy ingredient.

AustraliaFunrmunt1 month ago

Current Prologue Interaction Notes:

Q = Inventory

E = Use

Diner Owner:

Spam 1

Bus Driver:

21121 THEN 2111111

Interact with fusebox TWICE to put fuse in

Howie:

11141 (Or spam 1)

Eating jerky:

QEEQ

Pneumatic Tube:

2113

Entering the speakeasy:

141

Spiders in room 1C

O Funrmunt
I'm more of a challenge runner than a speedrunner, but stuff will pop up here occasionally.
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