I'll work on adapting this into a guide for the master doc at some point. Thanks for sharing your notes
Cheers. Just one more note to add, the Free Drink DLC should be neither required for speakeasy% nor allowed for any other run as, while the +1 AP regen is not huge, it's not exactly easy to get and costs 10 USD.
To put it simply, I want more long runs, other than just any%. This is where bedroom% and speakeasy% come in. They will be completionist runs where you have to interact with the game in more ways than in any%.
The rules are simple.
bedroom%:
No major glitches.
Time starts upon choosing your face and leaving that dialogue.
Time ends when you put everything in your room.
All items must be the final versions of them (3-armed doll, not old doll)
speakeasy%:
No major glitches.
Time starts upon choosing your face and leaving that dialogue.
Time ends when you give Fancy Dan the last speakeasy ingredient.
You can just say that it's me, we both know I'm the only other person that was running this.
Current Prologue Interaction Notes:
Q = Inventory
E = Use
Diner Owner:
Spam 1
Bus Driver:
21121 THEN 2111111
Interact with fusebox TWICE to put fuse in
Howie:
11141 (Or spam 1)
Eating jerky:
QEEQ
Pneumatic Tube:
2113
Entering the speakeasy:
141
Spiders in room 1C