"You can't think of any way in which these rules could be made any clearer?
That's completely absurd. It can be made leagues clearer than it is currently."
Considering you unironically tried to compare SM64 to games that don't meet the quality standard, I'm not sure there'd be much point in making it clearer.
Most forums have designated users whose job it is to keep on top of that sort of thing.
We can only hope.
There's really no reason to be using Wsplit in this day and age anyway aside from compatibility issues; LiveSplit does absolutely everything better.
You can't go wrong with the newest version of BizHawk.
^ No he can't, Moderators do not have control of the moderator panel, only Super Mods do.
OBS' Local Recording function is perfectly adequate for video quality, yes. It all entirely depends on what your own video settings are like, but it's capable of very crisp capture.
I don't tend to drop frames, so what you see in my VODs is what you get, and the streamed/locally recorded footage is equal. With that in mind, my stream settings are:
720p 60FPS 6000 bitrate
And a lot of the time it's difficult to distinguish any quality loss at all in my recordings, as I don't tend to play games that are higher than 720p natively.
Mario Odyssey has a lot of mods who are aware there's a massive backlog to take care of. Compared to that, moderators of less active games know that there's no rush to keep on top of a growing verification queue.
Just let the mods get around to it when they do, your run isn't going anywhere and it's not gonna disappear.
Emulator revisions are almost universally made to boost performance but not necessarily accuracy. It's likely that the later versions have faster loading times or framerates that the original hardware cannot match.
You're right that N64 emulation in general is not very accurate, and so each game's community will generally specify in the rules which emulator(s) and versions are allowed.
For instance, from the Super Mario 64 ruleset: "You must use either Project64 v1.6 or OpenEmu (for Mac users). All other emulators and versions (such as Mupen64 and Project64 v1.7 & v2.0+) are banned."
From the Pokemon Stadium 2 ruleset: "The only allowed emulator is Project 64 v1.6. All other emulators are banned."
From the Ocarina of Time ruleset: "You must use Project64 1.6 or 1.7. All other emulators and versions (such as Mupen64/Bizhawk/Project64 2.0+) are banned"
tl;dr there's no concrete answer but each game will tell you what is and isn't allowed.
Reminder that this even is starting on March 5th and registrations close March 1st!
Open tournament, so no previous experience with the game is required, just a willingness to play all your required matches.
People really need to lose the witch-hunt mentality that's developed around cheating in the last couple of months.
Sorry, but the short answer is that it's not gonna be created. When it's near-enough impossible to define and standardise and there's a single runner who wants it, there's just no reason to create it. We've laid out the reasons this won't happen as clearly as we can, and this topic has come up many times before but the answer is always the same.