Komentarze
Be_A_Maverick4 years ago

an option would be to use servers hosted/moderated by speedrunners, the savefiles would be on the server, you could lower the max player to 1 (2, 3, 4 if a team attempts the run)

Be_A_Maverick4 years ago

Hi Bishokukai, thanks for your opinion! -event items and dinos: should be forbidden i agree. -gamma changes: the thing is the run would be done on the official pvp crossark clusters of wildcard so other players WILL use gamma changes. As it is a major task of the cluster run to avoid other players (since your not allowed to raid them or get items / help from them). it should be allowed, or the runner would have a heavy handicap (other players could see the runner cause they use gamma changes, while the runner uses default gamma) -yeah macros are big thing in general, how ever as mentioned above gamma should be allowed and for that i think it would be ok to use macros for gamma changes (e.g. [open console key] -> gamma 1.5 -> [enter])

  • rates change, events take place: most of the events are scheduled during the year even the evolution events
  • gammas would be faster yes, but a cluster run means everything is default so wouldnt that mean beating an alpha boss is equal to a 100% finish of the map? besides that yeah I want to go for max difficulty
  • no respite between bosses: what do you mean with that? a cluster run could take weeks to complete a full cluster run. I already thought many of the usual speed run rules would not work for a cluster run so thats why I opened this thread to make rule set for a category like this.

I definately going to try a cluster run but before I start one I wanted to make sure it is as legit as possible.

at the moment a full cluster run would mean every official released map/dlc that is part of an official crossark is part of the cluster run (at this time: the island, scorched earth, aberration, extinction, genesis 1, the center, ragnarok, valguero and crystal island)

Be_A_Maverick4 years ago

Hi everyone,

I want to make a full cluster run on an official pvp CrossARK-Cluster, that means starting on one map beating the alpha boss and then transfering to the next map. The run is finished when all alpha bosses of each map are beaten. Yes I know this would be a very very long run, so my question would be: how could something like this be realized so the run would be "accepted"/"verified" by the speedrun community?

I already thought of some basic rules (would be great to your opinions):

  • since its a pvp server the runner is NOT allowed to take any items from other players (cause other players could boost the runner), the challenge would be to stay under the radar but still be fast and efficient.
  • if the runner enters a map for the first time (beginning or after beating the boss on another map and transfering to a new map), the runner is ONLY allowed to leave this map if the alpha boss of this map is beaten (this should force the runner to think about in which order the different maps should be beaten in order to give the fasted passing).
  • gamma changes are fully allowed
  • tribes are limited to a maximum of 5 players (to many players would ruin the run).
  • the runner is allowed to use multiple accounts (e.g. for crafting, farming, carrying), every accounts view must be shown when playing.

i also thought the runner should split each map in section

the following times should be tracked:

  • clusterrun realtime (starts with the start of the hole clusterrun and runs all the time till the last boss is beaten / last cutscene)
  • clusterrun activetime (starts with the start of the hole clusterrun but is only active if the runner "activly" plays on a map in the cluster)
  • map realtime (starts with the spawn on this map and runs all the time till the alpha boss of this map is beaten / cutscene)
  • map activetime (starts with the spawn on this map but is only active if the runner "activly" plays on this map, till alpha boss is beaten)
  • section realtime (as mentioned above, each map should be split into section, this timer starts with beginning of this section and runs all the time till this section is finished)
  • section activetime (this timer starts with the beginning of this section and only is active if the runner "activly" plays)
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