Single Player in 56m 43s 900ms by
Leaderboard
Category
Single Player
Quicksaves
Yes
Version
1.3.1
Run
Rank
221st
Time
56m 43s 900ms
Date
3 years ago
Platform
PC
Details
Player
Verified
3 years ago
Submitted
3 years ago
Time splits
Provided by Splits.io
#NameSplitFinished at
1-Container Ride0m 20s 661ms0m 20s 661ms
2-Portal Carousel0m 36s 967ms0m 57s 628ms
3-Portal Gun0m 42s 328ms1m 39s 956ms
4-Smooth Jazz
Gold
0m 34s 267ms2m 14s 223ms
5-Cube Momentum
Gold
0m 26s 034ms2m 40s 257ms
6-Future Starter
Gold
0m 44s 044ms3m 24s 301ms
7-Secret Panel
Gold
0m 31s 640ms3m 55s 941ms
8-Wakeup
Gold
0m 44s 096ms4m 40s 037ms
9{Chapter 1} Incinerator
Gold
0m 49s 688ms5m 29s 725ms
10-Laser Intro0m 31s 252ms6m 00s 977ms
11-Laser Stairs
Gold
0m 24s 986ms6m 25s 963ms
12-Dual Lasers
Gold
0m 27s 497ms6m 53s 460ms
13-Laser Over Goo
Gold
0m 38s 297ms7m 31s 757ms
14-Catapult Intro
Gold
0m 35s 156ms8m 06s 913ms
15-Trust Fling
Gold
0m 45s 203ms8m 52s 116ms
16-Pit Flings1m 31s 424ms10m 23s 540ms
17{Chapter 2} Fizzler Intro
Gold
0m 23s 905ms10m 47s 445ms
18-Ceiling Catapult
Gold
0m 55s 019ms11m 42s 464ms
19-Ricochet1m 16s 456ms12m 58s 920ms
20-Bridge Intro
Gold
0m 45s 563ms13m 44s 483ms
21-Bridge the Gap
Gold
0m 43s 607ms14m 28s 090ms
22-Turret Intro
Gold
0m 43s 218ms15m 11s 308ms
23-Laser Relays
Gold
0m 37s 734ms15m 49s 042ms
24-Turret Blocker
Gold
0m 41s 235ms16m 30s 277ms
25-Laser vs. Turret0m 45s 079ms17m 15s 356ms
26{Chapter 3} Pull the Rug
Gold
0m 30s 877ms17m 46s 233ms
27-Column Blocker
Gold
0m 58s 407ms18m 44s 640ms
28-Laser Chaining0m 52s 139ms19m 36s 779ms
29-Triple Laser
Gold
0m 23s 364ms20m 00s 143ms
30-Jailbreak
Gold
0m 50s 625ms20m 50s 768ms
31{Chapter 4} Escape
Gold
0m 54s 249ms21m 45s 017ms
32-Turret Factory1m 34s 107ms23m 19s 124ms
33-Turret Sabotage
Gold
2m 04s 179ms25m 23s 303ms
34-Neurotoxin Sabotage
Gold
0m 50s 653ms26m 13s 956ms
35{Chapter 5} Core
Gold
0m 42s 985ms26m 56s 941ms
36-Underground
Gold
1m 22s 374ms28m 19s 315ms
37-Cave Johnson
Gold
1m 20s 209ms29m 39s 524ms
38-Repulsion Intro
Gold
1m 47s 466ms31m 26s 990ms
39-Bomb Flings
Gold
0m 53s 579ms32m 20s 569ms
40-Crazy Box2m 02s 311ms34m 22s 880ms
41{Chapter 6} PotatOS0m 57s 147ms35m 20s 027ms
42-Prop Intro1m 39s 982ms37m 00s 009ms
43-Prop Flings0m 59s 220ms37m 59s 229ms
44-Conversion Intro
Gold
2m 31s 062ms40m 30s 291ms
45{Chapter 7} Three Gels3m 28s 192ms43m 58s 483ms
46-Test
Gold
1m 22s 455ms45m 20s 938ms
47-Funnel Intro0m 59s 124ms46m 20s 062ms
48-Ceiling Button0m 45s 301ms47m 05s 363ms
49-Wall Button
Gold
0m 40s 078ms47m 45s 441ms
50-Polarity
Gold
0m 24s 496ms48m 09s 937ms
51-Funnel Catch0m 44s 266ms48m 54s 203ms
52-Stop the Box
Gold
0m 52s 705ms49m 46s 908ms
53-Laser Catapult
Gold
1m 02s 285ms50m 49s 193ms
54-Laser Platform
Gold
1m 05s 309ms51m 54s 502ms
55-Prop Catch1m 11s 892ms53m 06s 394ms
56{Chapter 8} Repulsion Polarity
Gold
0m 41s 234ms53m 47s 628ms
57-Finale 1
Gold
1m 02s 644ms54m 50s 272ms
58-Finale 2
Gold
1m 52s 389ms56m 42s 661ms
59-Finale 31m 07s 288ms57m 49s 949ms
60{Chapter 9} Finale 4
Gold
2m 20s 495ms1h 00m 10s 444ms
Game stats
Followers
525
Runs
1,095
Players
286
Latest news
Celeste Mode Proof Requirement Update

Prior to this update, the proof requirements for Celeste Mode were the same as the requirements for the main Portal 2 boards, being all top 200 runs needed demos. We have decided to lighten these restrictions to only top 10 runs needing demo proof, while video proof is still fine outside of the top

1 year ago
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