Reacties
topic: The Sims 4
Western Australia, AustraliaKLucius3 years ago

The idea behind the current woohoo category is to get the achievement by the same name, but I agree that's a pretty tedious thing to do. I'm all for a separate category for this!

JijiBerry vinden dit leuk
Western Australia, AustraliaKLucius4 years ago

@Zavada should be made a mod for this board. He is probably the most active Urbz runner ATM and has a lot of great ideas when it comes to categories. Have you considered contacting the inactive mod about a position?

If that fails and the mod doesn't respond, you can always try the last resort application thread which can be found here https://www.speedrun.com/The_Site/thread/63nr7

Western Australia, AustraliaKLucius4 years ago

@hot_temmie it's far from dead, joining the Sims Speedrun Discord and ping myself or Zavada. We both run the game!

topic: The Sims 4
Western Australia, AustraliaKLucius4 years ago

Good idea! I'll edit the notes of the runs I verified later tonight.

topic: The Sims 4
Western Australia, AustraliaKLucius4 years ago

@Mcguy215 I manually reviewed most of the runs yesterday and removed loading timers, however all of the runs in the max skill categories still need to be changed. Any help would be appreciated!

topic: The Sims 4
Western Australia, AustraliaKLucius4 years ago

Thanks Momo I cleared that up.

It's true that players with higher-end PCs will have advantages over lower-end ones even with the proposed changes, however I believe skipping the initial loading time will at least give a fair starting ground for each run.

topic: The Sims 4
Western Australia, AustraliaKLucius4 years ago

Hey Beastly, I'd like to apply for a moderator position. I'm looking to help grow TS4 speedrunning community and add new categories as suggested by the community. Let me know what you think!

Mcguy215 vinden dit leuk
topic: The Sims 4
Western Australia, AustraliaKLucius4 years ago

Hi guys, after a few chats with members of the sims speedrunning community I have written up what I believe will be the optimal ruleset for fairly running the game. I'd like to hear your feedback on these changes, and if you have any ideas or suggestions you may leave them below. This sticky will be updated regularly regarding rule changes and stipulations.

Below are the updated rules which spread over each board:

-The run should start with a “New game" -Timing starts when the in-game clock starts (this will let players with lower-end PCs run the game fairly due to eliminating loading time) -You must be living in one of base lots or homes of the town of your choice. You are not able to immediately merge into an existing household if you have started a “New Game”. -After choosing your home or lot you can build a home and/or enter Manage Worlds if you choose, however you may not place custom lots or rooms. -No cheats or mods are allowed (cc for sims is allowed) -Sims must have clean skill points -No use of the Gallery after starting a new game

Edits: 25 July 2019

  • Use of the Gallery is no longer allowed in runs
  • The timer will now start when the in-game clock starts

28 July 2019

  • CC for Sims is now allowed
CPZXIII vinden dit leuk
topic: The Sims 4
Western Australia, AustraliaKLucius4 years ago

Agreed. My suggestion would be starting the timer when the intro music starts upon loading a lot for the first time.

lionelthemenace en Mcguy215 vindt dit leuk
topic: The Site
Western Australia, AustraliaKLucius4 years ago

I am requesting a moderator position over at The Sims 4 https://www.speedrun.com/ts4

Of the 6 moderators it has, only 1 is currently active. If given the chance to moderate this section, I would add several new boards and verify new runs on an almost daily bases. I myself currently hold several #1 rankings and a #2 on the board, and have extensive knowledge of the game as I have been playing Sims games since I was young.

Thanks!

  • KLucius
topic: The Sims 4
Western Australia, AustraliaKLucius4 years ago

Definitely agreee on aspiration categories!

Death% would be a lot of fun too, however let me instead propose "Game over%"

This would be similar to death% but the timer would stop once the "Game over" screen appears (when all sims in a household are dead)

Nightpxel, Kanaylle en 2 anderen vindt dit leuk
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