Reacties
United StatesEpiphane10 months ago

Tiwtch is very bad about preserving VODs, it may be gone for good :(

United StatesEpiphane11 months ago

NMG and Glitched are separated by a filter right now so that you can see the top runs for both types. We do not have any plans to duplicate every category because when Update 8 comes out the 007 glitch will be fixed and runs will likely no longer warrant that kind of distinction until something else is discovered.

United StatesEpiphane1 year ago

I also want to emphasize that this leaderboard should not be a 100% representation of what you can and cannot run. I do a lot of novelty runs that don't fit into any of these categories for fun, and if that's the goal then I encourage you to do the same. However, flooding a community of this size with leaderboards for them all would be overwhelming for new people and not add much.

Solo_the_amoeba vinden dit leuk
United StatesEpiphane1 year ago

Novelty runs are encouraged and fun, however the general rule of thumb has been not to add categories until people are actually doing them or we will wind up with a bunch of novelty categories with zero interest or participation. See discussion around adding HUB%: https://www.speedrun.com/satisfactory/thread/jl5aw

If you want to drum up interest, I recommend actually doing these runs and posting them in the speedrun discord to generate discussion :)

As for the categories themselves, some thoughts:

coke% This is just 2Package% + Build 2 refineries?

HardDrive% Can only be done when seasonal events are active due to the advent calendar being necessary

Container% Sounds kind of novel, but also pointless? Instead of buying parts for a milestone you're just buying them to fill up a box; 24 coupons would satisfy this run and we already get that many for all major categories.

Death% Escape > Respawn. 1 second menu traversal speedruns seem kind of pointless

Statue% Similar to the golden nut % that we've been talking about and that would be a more significant achievement :)

Solo_the_amoeba vinden dit leuk
United StatesEpiphane1 year ago

I do remember that conversation! Still hesitant to get into the pattern of making new novelty categories for every idea (I've done a bunch of speedruns that aren't listed as categories on this site), but if you post about it in the Discord (lots more active users there) you may be able to drum up some other interest or at least we can see the run you did and chat about making a category from there :)

United StatesEpiphane1 year ago

Yep! Blueprints are allowed but you may not import them from other saves. Each blueprint must be made during the game

toraoji vinden dit leuk
United StatesEpiphane1 year ago

Yes, that's allowed as long as the timer continues. My update 5 WR involves having to reload due to an interaction bug, in fact:

DrScoreBoot en WhistleMyThistle vindt dit leuk
United StatesEpiphane1 year ago

I considered that, but wasn't sure if I should set that precedent yet

United StatesEpiphane1 year ago

Timer says 11 seconds, but the doggo is tamed at 10 seconds and 24/30 frames in the VOD so I've verified it as 10

United StatesEpiphane1 year ago

I feel like we have enough suggestions to make a whole "Pain" category at this point

United StatesEpiphane1 year ago

A slug% we were playing around with the other day (pretty fun to route) was one blue, one yellow, one purple slug. Again, only worth making a category for once people are actually running it like Ariuna said :) but it's a novel concept

United StatesEpiphane1 year ago

Yeah, that's where it becomes an issue :) I consider my coal "done" at 8 generators, but an energy-producing factory only needs 1. The goal highly depends on what the power is for, but in the event of a speedrun there is nothing past the ending time. I could hand-place 1 piece of coal into X generators and it would be complete once they all begin burning, or simply satisfy some other requirement on a technicality. Again, not to say this isn't worth using as a split or indication towards another run, but on its own there are a lot of extra stipulations you have to make that reduce the fun of the run.

United StatesEpiphane1 year ago

It's a novel concept! But hard to define as a separate category. For example: what does "operational" mean? You can unlock Coal Power, build one generator and water extractor, and have a functioning plant without changing anything from the current Package% route. Defining a goal based on what a factory contains is pretty subjective and difficult to make a good rule set for.

That being said, I do "Coal%" informally to practice for 3 and 4 package runs, and it's a great (and fun) way to keep track of how well you can move into the steel phase of the game. But IMO it's not a good category on its own, because the end goal is too subjective.

United StatesEpiphane1 year ago

I think I've changed my mind, and we should probably just explicitly allow for segmenting. Given that 40+ hours is a lot of time to invest in a single run, it makes innovation better for everyone if you have the opportunity to re-do parts of the run to find something better, and I believe it would still be competitive as many of us will probably have different paths we want to refine and prove to be the best (and the time investment would still be huge). Plus, I'd love to see the "full game speedrun" be one of the more accessible ones despite its length.

For multiple sessions in a single segment, though, the current dev console in the game has a Pause command that can be used to halt all simulation (including player movement). It's probably the only reasonable option we have to guarantee the player isn't doing something shady with their save file, since it stays open for the entire run even during breaks. Manual crafting doesn't pause, so as long as we make it clear you can't be doing anything when you pause the game it would work to guarantee one-shot speedruns I think.

United StatesEpiphane1 year ago

I've just uploaded an update to the auto splitter that allows for segmented runs. To configure it in LiveSplit, select "Edit Splits...", then "Settings" next to the auto splitter. If it's updated, you should see a new option called "Reset timer when exiting game", which you can disable to allow the timer to continue. Let me know if that helps :)

Doing a normal 3Package% and then carrying onto 4 is probably not going to make for a good run anyway, since you don't really have to make any HMF/Computer factories for that milestone. That said, I agree it's kind of weird to allow repurposing other runs in the first place.

Thank you for adding a note to allow segmented footage, doing 50 hours in one go is very hard 😅 Is there a way to make sure it's still the "first try" of each segment, or do you all think it's better that you can restore from an earlier point in the run and go again?

United StatesEpiphane2 years ago

Based on piecing together timestamps, our final time was 54h7m13s. Server performance was very limited, so we're pretty confident it can be done below 50 witht he right hardware :)

Novomir vinden dit leuk
United StatesEpiphane2 years ago

I know this has come up a few times, but I want to bring up the topic of a 4Package% (or Any%) category. Reason being, we did one last weekend :)

I'm currently working on compiling together all the VODs and computing the actual final time (there's some missing footage due to a computer crash, but should be possible to cross-reference from other players online at the time). In the meantime, how do we feel about making a category to submit the run under?

On that same note, 12 people total participated total (no more than 7 concurrent, if I recall correctly). Is 9+ players an option for multiplayer categories?

Quezako vinden dit leuk
United StatesEpiphane2 years ago

Absolutely! I'll upload them

ketinex vinden dit leuk
United StatesEpiphane2 years ago

Like toraoji and DCD said, it's hard to justify adding a new category when we have so few players, because it runs the risk of discouraging competition if everyone has their own category.

THAT BEING SAID! I understand that 30 minutes is a lot of time for a single run, and would still love to see what you can come up with! We recently added a personal bests channel to the discord, which is a great place to post runs that you're proud of, even if they don't have a category on this site. For example, I just put my best time for a no-dismantle Package% run up there and I'm starting to do other novelty runs, which I would like to share. Even if we don't make a category here, I'd love for you to post your bests there! If it starts to draw other people into doing HUB% that would also serve as a great justification for making a new category.

toraoji en DCDGamingYT vindt dit leuk
United StatesEpiphane2 years ago

@Almine (https://www.speedrun.com/user/Almine) found a very interesting bug during the intro, that allows for accessing the build menu and inventory before the run begins:

It looks like there are a few ways to exploit this, most importantly you can exit the drop pod before being able to move freely.

According to our rules, "The timer starts when the player is allowed to move freely or when the "skip intro" button is pressed". Since you can't move freely yet, I don't think this would require we start the timer, but it does allow for doing some actions "pre-run". What do we think about this?

Akuretaki en Almine vindt dit leuk
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