Screen Scrolling
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Screen Scrolling
Updated 4 years ago by Travell_Sylvester

-Synopsis: Just like most classic Mega Man games, the stages are split into screens and everytime you transition between them; a scrolling animation happens. So you may be asking "Okay what is this leading into?, well from editing my Ray Any% guide with Adobe Premiere Pro; I can get a rough estimate of how long certain animations last. For example, the screen scrolling animation last about 20 frames or 1/3 of a second. Obviously screen scrolling is the main way of progressing through this game, so we can't really do much about it; but alot of CP Upgrades and Rare Items are locked behind screens that go off the beaten path. If we're picky about the things we collect, we can save seconds.

City

-Optional Screen Scrolls: 4

-Possible Time Save: 80 frames or 1.20 seconds

Oil Platform

-Optional Screen Scrolls: 4

-Possible Time Save: 80 frames or 1.20 seconds

Water Works Bureau

-Optional Screen Scrolls: 2

-Possible Time Save: 40 frames or 2/3 of a second

Power Plant

-Optional Screen Scrolls: 6

-Possible Time Save: 120 frames or 2 seconds

Mine

-Optional Screen Scrolls: 2

-Possible Time Save: 40 frames or 2/3 of a second

Military Base

-Optional Screen Scrolls: 4

-Possible Time Save: 80 frames or 1.20 seconds

Radio Tower

-Optional Screen Scrolls: 4

-Possible Time Save: 80 frames or 1.20 seconds

Highway

-Optional Screen Scrolls: 6

-Possible Time Save: 120 Frames or 2 seconds

Capitol Building

-Optional Screen Scrolls: 4

-Possible Time Save: 80 frames or 1.20 seconds

Gateway

-Optional Screen Scrolls: 4

-Possible Time Save: 80 frames or 1.20 seconds

Subspace

-Optional Screen Scrolls: 6

-Possible Time Save: 120 frames or 2 seconds

Distopia

-Optional Screen Scrolls: 1

-Possible Time Save: 20 frames or 1/3 of a second

Cyberspace Colosseum

-Optional Screen Scrolls: 2

-Possible Time Save: 40 frames or 2/3 of a seconds

Total Optional Screen Scrolls: 49

Total Possible Time Save: 980 frames or 16 seconds

Conclusion

-In most of the Any% categories, we already skip alot of screens, but some of them are still worth losing frames over due to them having important upgrades like Aerial Action and Diagonal Fire which are usually lock behind them; but again we could carefully ignore some CP upgrades to save some time and potentially break some of the sub goals in harder categories like Ekoro and Ray Any%.

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