Proposal for a change to the MHGU Hub any%
3 years ago
United States

I don't see a reason for every quest to be completed together. There are ways to check to make sure this wouldn't be cheated as well, including showing guild cards as well as showing in game chat to make sure someone doesn't drop out and rejoin on another account during the quests. Doing Urgent quests (Blagonga, Astalos) solo is much more difficult, but it has the potential to save time. Since the rules are already arbitrary I'm suggesting allowing each member in a multiplayer speedrun to solo their urgents if they so choose. I really feel like these types of changes are in the spirit of the speedrun, where higher level play allows for more options to save time. At the end of the day every party involved will be completing every single key quest and every urgent (barring Nakarkos) Just not arbitrarily staying together on key quests.

Edited by the author 3 years ago
United States

(Sorry for posting this twice it's been fixed, somehow this site somehow chugs on a high end gaming PC)

United Kingdom

So to clarify what you're proposing is that everyone can do whichever keys and urgents they wish on their own if they so please, but they have to all do Nakarkos together? But only the once instead of X amount of times?

Germany

wasnt it from the beginning so that you only do nakarkos only once? so this one doesnt change at all? for the key quests doing them alone doesnt make any sense but doing urgents simultaneously instead of one after another could save time tho.

United States

I talked to Lysio and I'll try to clarify exactly what I mean and why I feel like it should be allowed.

First thing I worded weirdly, but the rules feel inconsistent when they say everyone needs to get to HR3 but then the run ends when only one person hits HR4. In order for consistency sake wouldn't it make more sense to have one of two options. Either everyone hits HR4, or only one person has to hit HR4 but the other players don't need to hit HR3 which removes the need entirely to redo urgent quests, as the only quest in the run with a requirement of Hunter Rank is Nakarkos, the other players in the run could join in on every quest up to Nakarkos and then the player who's urgents have been done can then proceed to solo Nakarkos, it's pretty much the exact same thing, just that it's not a 2/3/4 player Nakarkos and the end of the run is the same as before, one player hits HR4.

If everyone getting to HR3 remains, it would be faster with a lot of practice for every player in the run to solo their urgent quests and only their urgents. Everyone would have the same amount of quests completed, it would just make the urgents harder because there would be fewer players, but it has the potential to save a lot of time. Basically I'm asking here before I implementing it into runs because I don't feel like learning harder strats only for them to get banned.

Edited by the author 3 years ago
Alberta, Canada

I think of it like a relay race. the whole team is used to get the last person across the finish line, but they all need to do the effort to get there, you don't see teams junking a member so another person can run in there place cause its faster. So no. having everyone run solo would be faster, but would not be in the spirit of the run. You start as a group and you work as a group to the finish line, which is getting someone to HR 4.

Also, touching again on the extra quest thing I mentioned previously in another forum post by you.

"The way the runs for co-op work is that all runs need to be done in unison. otherwise you could junk 2 players and just ignore 2 of the HR3 promotion quests and go for the repel quest for a "time save". or in what you are suggesting having a unfair advantage of resources. Anyone who does quests extra is essentially invalidating a run for the group."

Meaning that the quests done in general need to be done by the group and not splinter off and do the "same" quest but solo. its a group effort and should be seen as such. That way the entire group encounters the same RNG. as well it enables runners who only can capture one runner have fair game with runners who can capture all sides of their attempt.

Also its only 1 Narkarkos is required because cause otherwise it would be repetitive for more members when the goal is to get a person someone to high rank by passing the finish line. There really is no more reason than that. Finishing the run is cause that is what it is. HR4 is the finish line, and crossing it for a person in a group is finishing the run for that group. otherwise its the same hunt 2x 3x or 4x times in a row just with limiting items for the group of players.

If you want to do a High rank run of the guild where you get someone to G1, then yes, you would have to complete each Narkarkos quest to progress through the key quest line. but it isn't needed for a low to high rank run.

I think i touched upon everything in your question, if I didn't sorry, things are cluttered for me right now. but I'd be happy to clarify anything if needed.

United States

I understand your viewpoint about this and agree with it entirely, thank you for taking your time to explain the rules o7

Rosianna likes this