100% 1:23:19 sob before
The Graveyard
for drop enemies start at first and run forward chain should req 2 at final area
Cemetery Hill
Kill at many as possible with cbow (28% min) Light switch from north side, wait kill 3 headless
The Hilltop Mausoleum
kill 4 enemies go down (don't wait) go left fall have enemies onscreen go get runes then go through gate (no downstairs) 1 at gate, 2 by fall, then go down Clear blue path, should be 100% Go do pushblock (spare enemies on red room area) Chalice before boss
Return to the Graveyard
Kill every enemy you see (79%) Hill wolves with club Crossbow island and 3 topleft 3 headless on left path for chalice
Scarecrow Fields
2 at first hay Do clip, kill 3 (left first) and mech Go kill 2 from north hay, rotate for 94%
Dash and club hit to instakill
No more rewards after broad sword (got from ant caves)
Pumpkin Gorge
take the left path in the tunnel, enchant sword? clear room, use new clip and go get star rune clear out end of level area, do old clip to get back over gate
The Pumpkin Serpent
full enchant can get you through, switch club in gaps
The Sleeping Village
No shadow artefact, no water lever do any% route, then kill ONLY 3 at fountain, do the clip, 81% before chimney
The Asylum Grounds
stars (closeby first) and kill all enemies ignore 2 coming back from clown - kill them on way to chaos have enchanted equipped most of level + elephant area
Go do skip, saves 1m+ Seems no way to sequence break it any further
Inside the Asylum
The Enchanted Earth
Dash jump off, For dpad its 10 right 4 up rest up left go loop to shadow room, kill enemies + boss, loop to shadow again for chalice
Pools of the Ancient Dead
all enemeies = 86% before angels waiting for nothing = 79% enemies spawn after red gate helmet! 3 skeletons in first water 1 skeleton in that other water at side
must kill 1+ angels to get 100% kill as much as possible so you have to get less angels Charge hammer hit direct on skeletons one hits them
The Lake
Get 14% and go have to figure out half loop
The Crystal Caves
Killing flying not necessary
The Gallows Gauntlet
TO DO
witch talisman takes 0 time to take no dragon gem would save 10 seconds not fighting dragon saves 40 though getting star rune is necessary (enemies at exit) so more like 30 trading 40s timesave for having to get dgs clip and knockback: nty plus dragon armour for kardok and zarok = big timesave kardok 8 zarok 23 kardok 40 zarok 42 about 50s slower with club instead of dragon armour saving 40 to lose 50 and have to do dgs - confirmed no dgs in 100%
The Haunted Ruins
old loop = left side, up, upleft when you slide offscreen
The Ghost Ship
Go down jumping area when you get to it first time from top 6 flashes of invent arrow close invent hold right stars tilt upright
NEW METHOD: from top of platform Close invent on 6th arrow flash Hold right all the way
The Time Device
Clear start except 1 enemy loop to blue rune, kill loop to train, kill train to other area, kill (switches to come back) go chalice loop to exit
Go forward, kill enemies loop to moon rune, kill enemies loop to other area, kill all enemies loop to train, kill enemies (5) exit through door, kill enemies, go to chalice area Loop to exit
Moon rune loop face right side of path at every end, run off, 5 arrow flashes dash 3 times up screen change, upright 5 secs up
left use rune right push once forward use rune right kill enemies push left twice jump off right and push right once
Zarok's Lair