The basic route was developed by Enchantress of Numbers, some time saves discovered by LMMotoss, even more time saves discovered by Non-Slim Jim
Camp, Left Tent, Staff, Learn OPEN from Egg
Back to beginning, OPEN sky
Forest, Thorns, NIGHTVISION from holes
Camp, Right Tent, DYE from cauldron, DYE lower fabric, immediately move towards entrance (learn F before exiting to avoid softlock)
Next Left, NIGHTVISION on Shadows, learn STRAW TO GOLD from wheel, cast GOLD TO STRAW on GOLD
Camp, left, ride log, TWIST from waterspout, UNTWIST waterspout
Left, Shepherd cutscene (learn INVIS), go back to glass city
INVIS on workers in tower
Inside, Try to Exit, Bell, Other Bell, Ball, learn TERROR
Back to Shepherds, TERROR on them
Main hut, lamb, learn HEAL
Go out, DYE sheep
REVERSE STG on goldpile
TERROR dragon, exit
NIGHTVISION, exit right, in, down, then up/left
Fall, learn REFLECTION (skip cutscene as soon as you see water on stalactite), exit
UNTWIST rocks
REFLECTION boy twice
Castle, talk window, right, talk
Interact Straw, OPEN on door
Downstairs, CONVERSATION, TWIST sword
OPEN cage, interact orb
Interact Mandible, interact staff
Enter, exit, HEAL or CLOSE hole behind
Red, HEAL on body, exit
HEAL or CLOSE Red, Enter Blue, Exit (do not have to heal shepherds)
HEAL or CLOSE blue, enter Green, exit green (do not have to interact) , HEAL or CLOSE green
Left, speak, left (can skip speaking if you skip cutscene with good timing - if you buffer too hard by HOLDING escape, you will mess up inputs for the next scene)
Right to loom, try to leave
UNSILENCE on duck
UNSHAPE on cooked duck
UNMAKE on Loom, go in
TRANSCEND self, end timer
Draft route determined by NIGHTVISION draft. If you get 1 or 4, you also need to check STG to know which one you are on. DRAFT SET 1 OPEN - E C E D NIGHTVISION - C D D C DYE - D D C D STRAW TO GOLD - D E D C TWIST - C F C C INVIS - G C G C TERROR - E F F E HEAL - C A A C REFLECT - F A A F UNSILENCE - F G A B UNSHAPE - F B F B UNMAKE - B C C B TRANSCEND - C' F G C
DRAFT SET 2 OPEN - E C E D NIGHTVISION - C C C C DYE - D D C D STRAW TO GOLD - D E D C TWIST - D E F C INVIS - G E E C TERROR - F C C F HEAL - A G G A REFLECT - A F F A UNSILENCE - F G A B UNSHAPE - F B F B UNMAKE - B C C B TRANSCEND - C' F G C
DRAFT SET 3 OPEN - E C E D NIGHTVISION - D C C D DYE - C C C D STRAW TO GOLD - C C C E TWIST - F D D E INVIS - G C G C TERROR - D F F D HEAL - C A A C REFLECT - F A A F UNSILENCE - F G A B UNSHAPE - F B F B UNMAKE - B C C B TRANSCEND - C' F G C
DRAFT SET 4 OPEN - E C E D NIGHTVISION - C D D C DYE - C D C D STRAW TO GOLD - D D D E TWIST - C F C C INVIS - G C C D TERROR - E F F E HEAL - A C C A REFLECT - A D D A UNSILENCE - F G A B UNSHAPE - F B F B UNMAKE - B C C B TRANSCEND - C' F G C