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LEGO Island 2: The Brickster's Revenge (PC)
LEGO Island 2: The Brickster's Revenge (PC) (2001)
LEGO series
PC
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LEGO Island 2: The Brickster's Revenge (PC) Forum  /  How come runs are played at 60fps instead of 30fps?

Goalringmod27Goalringmod27

Hungary

  Goalringmod27Goalringmod27
28 Jan 2022, 10:59

The game definitely seems to have been designed with 30fps in mind, seeing as the helicopter speed, pepper's turnaround animation speed (30 seconds), and some minigame timers all match up with the 30fps ps1 version if you play pc at 30fps. Even pepper's house seems to be capped at 30fps. I understand that the game is actually beatable fine at 60 (tho the biplane minigame is slightly more difficult), but wouldn't it be better to have every mechanic run at their intended speeds? Obviously it does feel much better to play at 60 so that's understandable, and changing rules NOW would clash with older runs, but it's something to think about lol

 

EdgeNinjaGamingEdgeNinjaGaming

(He/Him)

United Kingdom

  EdgeNinjaGamingEdgeNinjaGaming
31 Jan 2022, 23:30 (edited: 31 Jan 2022, 23:30)

I think that's the reason why because it feels much better to play at 60. As to why it was actually picked over 30 though, I'm not entirely sure. The previous moderator, before me and chimkin took over, hasn't been on in about 2 years when I last checked so unfortunately I can't ask them.

Going forward, it's definitely something to consider and might even help with those that crash quite a bit. I'm just not sure if having a category, leaderboard, or an fps column is going to bring much value considering how low the activity is on this game. Depends what everyone's thoughts are?

 

SamTheAvianiteSamTheAvianite

(He/Him)

Colorado, USA

  SamTheAvianiteSamTheAvianite
4 Feb 2022, 22:34

It might avoid some of the crashes. I stopped running because on newer hardware (for some reason) certain levels capped at 30fps, even though I had it set to 60. It would be 60 everywhere else. Also the crashes were also the reason.

Maybe I can experiment with this idea, though it would clash with the previous runs, it may be the reason for a lot of issues.

EdgeNinjaGamingEdgeNinjaGaming likes this. 

EdgeNinjaGamingEdgeNinjaGaming

(He/Him)

United Kingdom

  EdgeNinjaGamingEdgeNinjaGaming
12 Feb 2022, 20:43

If you decide to experiment with it, let us know how it goes. If crashes happen a lot less or not at all, maybe having a 30fps category or something would encourage more people to speedrun the game.

 
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