Description
Level 1 was alright, mediocre bunnyhops but the Tank kill and boost near the end went well. Level 2 was also fine with a slightly scary Tank spawn after the boost, and the finale was good. There is a level 1 skip to avoid activating the Tank which saves a bit of time that we didn't do here (it's in our L4D2 run), that would be the big time save now. Also, Sanford and Son represent!
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Docks | 2m 08s 876ms | 2m 08s 876ms |
2 | Barge Gold | 2m 35s 184ms | 4m 44s 061ms |
3 | Port Gold | 0m 56s 016ms | 5m 40s 077ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Recent runs
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