Version Notes & DIfferences [WiP]
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Version Notes & DIfferences [WiP]
Updated 2 years ago by SRGTsilent

All Versions: Cutscenes count towards IGT

Preview Release: Prototype release from July 06 Expansive Debug Only 2 Chapters Full color world map In game map is low detail Collectables are unnamed Objectives display on HUD Has locked, unobtainable Flamethrower and Rocket Launcher

RB: Prototype release from August 06 Has Debug God Mod for self and buddy Suffers audio issues? Has locked, unobtainable Flamethrower and Rocket Launcher 3-4: Pursuit has notable enemy additions over 1.0 and 1.2 4-2: Revelation must be restarted or will softlock as the end trigger fails to spawn

1.0: Infinite Ammo grants infinite Grenades & C4 on this version; this notably effects 1-3 & 3-4 When using the "Reset From Checkpoint" feature, the IGT reverts to the IGT at the Checkpoint

1.2: Added Chapter 5 with 4 New Missions, including VEKTAN and a Boss, and 6 Challenges Added Up to 5 Perks At Once / Up to 5 Frags / Buddy Health 100% / Triple Melee Damage Unlockable Flamethrower V1/V2 & Rocket Launcher V1/V2 When using the "Reset From Checkpoint" feature, the IGT adds passed time to the IGT at the Checkpoint Even when no bullets are on screen, enemies and Templar can occasionally take hits of damage 3-3: Catastrophe has enemies that do notably more stagger and damage 4-2: Revelation must be restarted or will softlock as the end trigger fails to spawn 4-3: Confrontation will sometimes fail to spawn the starting 2 Helghast 5-3: The Invader has a rare chance of bugs at the end, ranging from Rico repeating audio to enemies failing to spawn