We'll see how it turns out :) we don't want to commit to anything.
If you have specific features/bugfixes in mind that you would like to see they are of course very welcome. Either post them here or by submitting them at https://github.com/pellsson/smb/issues
Adding to what simplistic said:
We just concluded that the current ambition is to do top 30 (this could change, likely decrease if so), where records we dont have faces for are simply omitted until there are 30 of them in the ROM :)
(I guess they dont strictly have to be faces if you want to be private?)
Correct :) AIEIUOOX for smb 1 and AIUGSXOX for smb 2
Release v5.6
- Fixed bug where loading state would cause a subsequent save if select was still held; causing a lot of strange corruptions and stability issues.
- Fixed sprite & WRAM corruption causing a softlock (and worse on physical carts).
- Sanity check settings.
Hehe of course it is discovered through a bug :) The epitome of Pellsson ROM.
I'll just call it a feature and leave it in there :)
Full credit to https://www.romhacking.net/hacks/1229 from which I shamelessly ripped the sprites.
Ah shit yea sorry. Life and work concurrently decided to require 200% of my attention and so this kinda fell between the tables. It will happen for sure. Hopefully as a December-Christmas-event but I don't dare to promise anything. This time around, I'll find someone that runs SMB and is familiar with SMB-tournament-setups and have them arrange everything :) It will happen! And sorry for ghosting away for a while.
Hello!
Happy to hear that so many want to compete! If you can't tell from my lack of presence, I've been insanely busy these past days :)
Ok looks like we'll be doing any%, as it has the higher demand.
The unfortunate news is that I have to postpone the tournament two months :( Sorry for this. We'll be on vacation this entire month, and then we're moving to a different city the month after. While the tournament could run even if I was away, I discovered a problem with two of the carts having faulty RAM-units (I think). So I need a couple of days to debug, order parts and resolder everything before the tournament :(
New date for tournament is: September 12, 2020.
In the mean time, please REGISTER (with PB to qualify two groups) at: http://ec2-18-223-22-181.us-east-2.compute.amazonaws.com:3000
Is Emulator Ok? Yes of course.
@Superetro64 "If I won't win to tour, and I would want to buy a cart like this, how much would it cost me?"
Assuming the demand isn't too high I wouldn't mind making them in exchange for the parts (Ultima Exodus donor cart + EEPROM + Battery + New caps + Paper, so ~20 USD EA?) which would be cheap enough. The problem however is the shipping which makes buying so much more expensive :( First ship components to Sweden, then from Sweden back. Can be investigated further post tourney.
@KilleDragon "also, a bit hard to send the card if you are from sweden and somebody of america or japan win lmao"
International shipping is a fairly solved issue in 2020 :)
Thank you :)
Fixed bug with character selection at titlescreen (Updated the IPS, but did not bump version number). Thanks @threecreepio :D
Hello all!
Hope you are all doing well in the pandemic madness.
I finally got around to building a few physical practice carts! See https://imgur.com/a/vkwybJG
UPDATE:
https://www.speedrun.com/smb1/thread/iti6l/2#ktye8
New date for tournament is: September 12, 2020.
In the mean time, please REGISTER (with PB to qualify two groups) at: http://ec2-18-223-22-181.us-east-2.compute.amazonaws.com:3000
Released 5.4
Features:
- Ability to wipe SMB/LL/LL-EXT records under settings.
5.4 bug fixes:
- When starting on a specific rule in Lost Levels the frame counter was set incorrectly, which could cause rule-deviations vs. vanilla.
- Use the coin-sprite for sprite0 in LL (no more glitchy garbage under the coin).
- The Save-state is no longer invalidated as you power the machine on and off.
Get it at https://pellsson.github.io/smb
EDIT: Oh, and of course, huge thanks to @goofychocobo who saved me a countless hours hunting for a ghost-bug that didn't really exist (but resulted in finding the framecounter bug mentioned above). Thank you very much <3 :)
Released 5.3
Changes:
- Disabled B in pause menu.
- Fixed a million bugs related to save states
- Fix rendering issue when showing RTA time @ 8-4s and D-4
Aaaah nvm I know whats going on :) I'll fix that for 5.3
Hehe yea they cause a lot of problems in general :) Did you try to load twice? Actually if it is a palette thing its probably not gonna help. Did you load across levels do you know?
Oh... and to answer your actual question; the CIC modification has no effect on speedrunning no :) Should be perfectly fine so long as the console is NTSC and the cart is NTSC.
EDIT: If you don't care for it, just re-solder the PIN back and the console is back to vanilla ;)
...modifying the top loader to include a composite connection is very simple assuming you have basic soldering skills.
Hallaaaa, skjeeeera Baggera? :)
I assume the modification that has been made is to cut the CIC lockout pin, in which case the machine will accept both PAL and NTSC carts. But, as you already mentioned, PAL carts will run significantly faster.
Is it a top loader or the standard gray box front loader? The top loader only comes with an RF connection that will not fit your Norwegian TV. If it is a front-loader just run it on the AV composite-thing and you should be fine.
The biggest hurdle is really to power the ting. The external power supply for the NES is not an AC->DC converter but rather AC->5vAC, the DC component resides inside the console itself. So you can't just use a Norwegian-socketed 5v AC/DC converter and expect that to work. The easiest way to power it is to just buy a European NES powersupply and use that. I am atrociously bad at AC-electronics, and I guess there could be some kind of issue going from 60hz to 50hz AC. I have however ran both my NTSC top loader and front loader on a European NES power supply for many many years, and to date, no smoke ;)
Hehe yeah I saw that but didnt care enough to fix it :) One of the blocks in the wall where the prince is kept is overwritten too. I'll fix it at some point :)