Damage Guide (originally posted by Floogal)
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Damage Guide (originally posted by Floogal)
Updated 3 years ago by mapler90210

Originally posted by Floogal at https://forum.speeddemosarchive.com/post/kirby_nightmare_in_dreamland__2.html#kirby_nightmare_in_dreamland__2

Please note that this game has a difficulty adjustment mechanic that reduces miniboss' (and maybe bosses' too?) hp if you die to them, so be careful if you test something and it's different from what you see here.

This guide is quite old and I never interacted with Floogal directly. I will update this guide if I discover anything to be false

===================================== Damage Guide, Kirby: Nightmare in Dreamland (GBA)

Notes:

  • As far as I know, only the Meta Knight Crew are vulnerable to air pellets, dive attacks, or contact (simply touching kirby).

  • The damage for Back Drop and contact-Throw refers to a boss touching Kirby or his held object/victim. Once Kirby lets go, he becomes vulnerable again.

  • For High Jump, "clouds" refers to the small clouds that appear to the sides when Kirby jumps; "contact" refers to touching Kirby himself while hi-jumping.

  • "Ice Block" (for Freeze and Ice) refers to knocking a frozen object into the boss.

  • The damage listed for Mike is for each individual hit.

  • For Parasol, "contact" refers to anything that touches it while Kirby isn't attacking with it.

  • With the Star Rod, Kirby automatically performs "jump-spin" while jumping. "Rod swing" refers to hitting the Nightmare Wizard with the Star Rod itself, and not the shot star, when you press B.

Power | Damage --------------+----------------------------------- Normal |

  • contact | 2
  • air pellet | 2
  • dive attack | 2
  • water spout | 2
  • star shot | 10
  • multi-star | 25 |
    Back Drop | 12 Ball | 16 Beam | 4 Burning | 5 Crash | 28 Cutter | 4 Fire | 5 Freeze |
  • shield | 5
  • ice block | 10 Hammer | 9 Hi-jump |
  • contact | 10
  • clouds | 6
  • cancel | 2 Ice |
  • breath | 3
  • ice block | 10 Laser | 3 Mike | 14 Needle | 8 Parasol |
  • contact | 2
  • swing | 5 Spark | 7 Star Rod (vs Orb) |
  • star shot | 1 Star Rod (vs Wizard) |
  • jump-spin | 2
  • rod swing | 2
  • star shot | 10 Stone | 10 Sword | 6 Throw |
  • contact | 12
  • thrown star | 12 Tornado | 4 U.F.O. |
  • beam | 4
  • laser | 3
  • beam | 10
  • large beam | 18 Wheel | 4 |

Minibosses | HP ------------------+----- Poppy Brother Sr. | (blue, orange) | 24 (red) | 34 | Mr. Frosty | (pink, blue) | 22 (green) | 32 | Wheelie | (3-2, 7-5) | 35 (otherwise) | 25 | Mr. Tick Tock | (2-4) | 26 (otherwise) | 36 | Bugzzy | (arena) | 30 (otherwise) | 40 | Bonkers | (5-2, 6-3, arena)| 30 (otherwise) | 40 | Phanphan | (6-1) | 30 (otherwise) | 40 | Fire Lion | (brown) | 27 (purple, grey) | 37 |

Meta Knight Crew | HP ------------------+----- Ax Knight | 6 | Mace Knight | 8 | Trident Knight | 6 | Javelin Knight | 4 |

Level Bosses | HP ------------------+----- Whispy Woods | 60 (Level 1) | | Paint Roller | 60 (Level 2) | | Mr. Shine | 30 & | Mr. Bright | 30 (Level 3) | | Kracko | 60 (Level 4) | | Heavy Mole | 60 (Level 5) | | Meta Knight | 60 (Level 6) | | King Dedede | 100 (Level 7) | | Nightmare Orb | 60 & | Nightmare Wizard | 56 (Level 8) | |

Edit History: June 12, 2020 - Wheelie 5-5 changed to Wheelie 7-5 (there is no 5-5 wheelie) - thanks 0xwas for catching this June 12, 2020 - Added Hijump cancel damage June 14, 2020 - Corrected Nightmare Orb health (600 -> 60) and split Star Rod into two sections (vs Orb and vs Wizard) - thanks snipr for the catch and 0xwas for exact info