Detailed 100% route (credits to Korzic)
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Detailed 100% route (credits to Korzic)
Updated 6 years ago by Sileair

This is the route I am currently using for 100% on DosBox max% cycles. It is almost entirely based on Korzic's route in his 43:55 run on ScummVM.

If you run this on ScummVM as well, you can still use this route, just ignore the three Save and Quits.This guide lists the actions in detail and explains some peculiarities of this category. However, if you are new to this game, I recommend to read Jaki's insanely comprehensive Any% guide first. It explains in great detail why DosBox crashes during the run and why it is still the fastest, how to use keyboard shortcuts, how to play the game in window wode, how to mash text and much more. In fact, this route does not include mashing text because it is comfortably simple: Whenever you hear/see text, mash right click as fast as possible. There are (very few) texts that cannot be mashed away (mainly incantations).

If you are learning this category you could crash earlier by loading unnecessary screens or similar which results in an earlier crash. There is a buffer included in case a few mistakes happen in a run. However, since this category is just a few actions to long to make it with two S&Q's, you can have any or all three S&Q's a few actions earlier than stated in this guide.

Options: min Detail, max Speed Hand Ring Hand Coin Walk to castle screen Walk to entrance Talk to left dog Give Ring to left dog Enter Book shop Hand Book on stool Hand right shelf Hand Paper Hand book on table Talk to merchant Walk to ferry screen Hand door Talk to ferryman Talk to ferryman (in the ferry) Hand Paw Hand door Enter Pawn shop Hand Mint Talk to shop owner Give Ring Give Coin Take Nightingale Leave shop Walk down and up Hand pot (for Invisible Ink) Walk to ferry screen Map to Sacred Mountain Hand Flower Hand puzzle on the wall Hand RISE Hand Feather Map to Wonder Give Items to the gnomes: Flower – Nightingale – Mint - Paw – Ink Take Letter String Talk to bed Book on shell Hand Pearl Walk up Hand milkweed Walk up Hand lettuce and rotten tomato Walk 2x down and right to book worm Hand left pile Talk to spider Hand lowest string Hand Parchment Walk left Map to Beast Talk to dangling Creature Letter String on Creature Walk up Lettuce in water Hand Lamp Moonwalk (Hand Stone, right click 3x, move cursor down-left and mash Walk) Walk back to beach Map to Crown Walk up Nightingale on bird Enter Pawn shop Nightingale for Flute Walk to ferry screen Map to Wonder Walk right Creature on left pile Walk left, up and up Flute on sunflowers Hand Hole Hand door Walk up Hand Scarf Walk down to beach Hand Rare Book Map to Crown Enter Pawn shop Flute for Tinderbox Give Pearl to shop owner Enter book shop Talk to Jollo Ring to Jollo Rare Book to merchant Walk to ferry screen Map to Sacred Mountain Walk on steps to climb Cliffs of Logic

Puzzles: Row 3 symbol 3+4 – row 5 symbol 3+5 4 – 1 – 2 Row 3 symbol 4 – row 4 symbol 5+6 – 2nd symbol from bottom ASCEND (one letter each word)

SAVE AND QUIT Walk up Walk N2 – E2 – N Hand Skull Walk S – W2 – N – W N SW SW N N NW SW Walk N Hand Shield Walk N3 – W2 Hand Coins Walk E2 - S – E Brick in gears Walk E2 – N – E Tinderbox Walk W5 – S2 – E Hole on wall Look at Hole Walk W3 – S2 – E – S – E2 – N – E – N2 Hand tapestry Walk E Scarf on Minotaur twice Map to Mists Walk left Hand fireplace Hand Scythe Walk to beach Map to Wonder Walk up twice Milk on pumpkin Lamp on another pumpkin Oracle’s Vial onto Lamp Hand Potion Hand Tea Cup Hand door Give Coal to white queen Walk down 2x Tea Cup in water Rotten Tomato on log (down-left) Tea Cup on log Walk down Map to Beast Walk up 2x Shield on archer Walk up Hand Rose Scythe bush Walk to beach Map to Crown Rose on Beauty Beast’s Ring on Beauty Lamp on fountain Open Magic Book, thumb 1x and cast spell Walk down Hand Rose Walk to beach Map to Mists Skull into fireplace Strand of hair into Skull Skull on Egg Walk down Map to Sacred Mountain Climb cliffs SAVE AND QUIT Hand peppermint cave Tinderbox Hand hole on the right Hand peppermint Leave cave (hand holes 2x) Enter and leave catacombs Open Magic Book, thumb 2x and cast spell Walk slightly left and Talk to ghosts Walk upright and leave screen on the right (Religiously AVOID CONTACT to the shady villains coming from the left and right. They have big hitboxes. You need to walk at least to the center of the screen, then quickly talk to the ghosts. Don’t leave the screen in a straight line but walk upright to the little slope and walk straight right once you reach it.) Talk to ghost Walk up Hand bone-sticks Hand Bone Ticket to 2nd skeleton from right Hand body Hand Gauntlet Walk up Tea Cup into water on the down-left Coins to ferryman Hand door Talk to door LOVE Walk up Gauntlet to head Mirror on upper arm Enter Pawn shop Tinderbox for Paintbrush Poison on Alex Leave Pawn shop Lamp on lamp seller Take second Lamp from right Walk down Ring on bird Love Poem on bird Rose on bird Hand both items on the ground Walk to castle and left Feather on Tea Cup Paintbrush on Wall Open Magic Book, don’t thumb and cast spell SAVE AND QUIT Hand door Hand middle door on the wall Handkerchief on ghost Leave room Walk NE Hand armor’s arm Hand hole in brick wall Walk up the stairs Hand hole Dagger on Cassima Walk W – NW Hand hole in wall Walk up Hand end of left wall Hand box on table Look at paper Key on chest Hand Letter Hand closet Walk back and down the stairs Hand wall to leave (4th block from right) Walk right Hand door on the right Blue Lamp on Jollo Wait 8-9 s Hand door (You want to leave this room 8-9 s after Jollo closes the door. This is to avoid the 15 s cutscene in which Jollo walks away. This works on both DosBox max% and ScummVM.) Walk SW Talk to door on left ALIZEBU Hand tablecloth Look 4x at all items on the table Walk S – SE Hand door up-left Letter on Saladin Walk up Walk to door Walk up 2x Blue Lamp on Djinn Hand Sword on wall Sword Al Final slash on Al