JSRF MOVEMENT GUIDE. GEARED TOWARDS IL RUNS AND NEW PLAYERS. ( BEGINNER & PRO )
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JSRF MOVEMENT GUIDE. GEARED TOWARDS IL RUNS AND NEW PLAYERS. ( BEGINNER & PRO )
Updated 3 years ago by mxldspxre

https://pastebin.com/DeVeAhXj

I created a little pastebin detailing all the most useful techniques in JSRF speedrunning and how they work.

This doesn't have any skips, glitches, or other extras you can find in places like the discord, or jsrfspeedruns.com

It's essentially just what you really need to know for IL's and some extra stuff thrown in there that I call, " Sub - Movement " options.

It starts with the very basics, what each button does and how they are used, and then quickly gets into how FB's , PS's , KTR's and etc work together.

I'll probably be updating it here and there to trim down some of the heavy reading sections, as I get into some science / tech behind a few of the tricks, but I think its a really great WIKI / FAQ type document for those who are either beginners, or are considering taking their runs more seriously and want to really get a grasp on precise movement options.

There's even a section explaining how to do 90 degree and 180 degree QT's , which for me seemed non- intuitive to learn , so I felt it was important enough to add to the guide.

If you wish to learn more in-depth things, like Death Warps, for example, the website and discord are likely more suited for you, but since many of those things and glitches are used more for any % or souls % type main game runs, and not IL movement, I left them out to save time and space.

Feel free to recommend anything I missed that has to do purely with movement, not with skips or glitches.

I also decided to rename Pole Jumps and Ladder Jumps, to VCJ ( Vertical Canceled Jumps ) to save time. Since a GCJ ( Grind Canceled Jump ) would essentially just be a frameboost if done perfectly, it doesn't really exist lol.

But it might also be better to call it a VH ( Vert Hop ) as that is a little easier to say. I'll figure it out.

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