I'm generally interested in an IL table, but it will be a while until I would do runs of it myself as I'm still playing the game causally.
As long as the video recording doesn't crash with the game I think it's fine to restart the game and continue from a save you did during the run. The video will prove that it is played in one session as good as possible. As for the timing: I think the in-game time is fine. If we would allow save and load we would need to switch to real time as those reloading attempts need to count towards the run.
Thats very interesting findings. Good job.
It might be interesting to look into it in regards to frames, as this is mostly the increment of time games normally use.
3,2 second are 192 frames (60FPS) but doesn't seem significant ...
I guess we would need more data.
If I find the time I will make some new times in Roman 1 and see if they fit the rule.
I have a similar problem (using 1.6 in GoG) I don't see the loading screen and the input don't work for the first second or so ... funny enough the video I record does contain the loading screen ...
I picked normal mostly because Knolls run from back in the day was on normal ... so really arbitrary. If all are ok with easy mode then it's fine for me as well. The only caveat is that all current runs are immediately outdated ...
I think we should agree on a difficulty setting (easy or normal) and include it into the rules.
All my runs are done on normal so far.
I thought there was another Exodia run a while back, where did it go?
Did I dream this or miss something?
The assistant is a really good idea imo.
@GrimMaple How does your architecture look? Are you using Convolution? How many layers? Are you feeding in individual frames and classifying them binary(load/not load)-frame?
Which frame are wrongly classified? You could make a second pass sanity check and remove loadframes that stand alone (neighboring frames are non-loadframe) as there is not game that has 1 frame loadframes (they always come as a bunch). Same with non-loadframes.
Maybe it's worth to try what happens when your input is a stack of 4 consecutive frames, somehow get the time dependency into the network.
Those results sounds already really impressive! good job looking forward to seeing a prototype :)
I see the new collums with squad and lone wulf.
Shall we resubmit what we have there as well?
What runs go into the PC collum now?
Also, thanks for your work :)
Everything is good then, when you verified the method. As I said, nice tech!
RNG manipulation is fine as long as it is done with no outside tools (like TAS memory changer or similar). I agree as it is very hard to check for those things. One thing one can do is hope for the integrity of the runner to say it was done without outside tools and provide the method so other can replicate it. If it is done with just retries like gcah2006 suggest one needs to consider the probability of exodia being drawn at the start hand. I can by it for one single duel as it must happen at some point. But not at this consistency. Also, a runner going for an unmanipulated run would have hours and hours worth of try’s on HDD or stream or similar evidence he could provide. Best would be to share the method to a mod so he can check if it is legit or how the ruling should be.
Hej, grate to see there is interest in this game again :)
I'm planning to come back to it, and TH sounds like some quick and fun runs.
For the rules I would advocate for what ever is the fastes. Meaning difficulty: causal, lowest density and with your team.
Hope to see some good runs!
I was wondering what the difference from the original to the HD version is? As I didn't even know there was a separate page for HD (thanks for fixing my submission Slevanas)
I had a lot of time today :) If we use those timing rules I will edit my runs to include milliseconds as well as the one that can use the in-game time so don't worry about the verification ;)
Ok I have a suggestion: I defined the timing for each mission below (With as much usage of the In-game timer as possible)
If a mod could read through it change it if necessary and approve something like that as the official timing for New Game + IL runs (maybe make a sticky threat or post the timing to the rule section of the run:
Also I still think there is a version difference between the Platforms but we are far from having enough runs that it actually matters so ... this might be a good solution:
MGS V IL timing
General: In game timer can be used if the Level has no Loading of any kind and no slowdown or use of the Phantom Cigar. If there is a Cutscene (or loading) in the level the timing starts when the player gains control. For level witch start with the mission name the timer starts on the first visual frame of the DD-logo. (usefull for keeping consistency with the ingame timer) Possible Ending points: Chopper door closed Camera Angel change Container extraction symbol vanished Fade out
0 - [Flashback] Prologue: Awakening ¤The platform differences are really big in this one (Ishmael does certain actions simply faster on PC ...) start: fist frame with "move Camera" Loading: black frame after name input 0- first frame make avatar loading: black frame after make avatar - first frame gain control (crawling) loading: black frame after cutscene skip of Tank getting blown up - Begin of chase End: Cutscene start (front view of horse)
1 - Phantom Limbs Start: gain Control loading: Box travel: first dark frame-last dark frame end: chopper door closed
2 - [Flashback] Diamond Dogs Start: Gain Control end: chopper door closed
3 - A Hero's Way In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed
4 - C2W In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
5 - Over the Fence In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
6 - Where do the bees sleep? Start: First chopper frame loading: Cutscene: equipment vanished- gain control again end: Chopper fade out black frame
7 - Red Brass In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
8 - Occupation Forces In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
9 - Backup, Back Down In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
10 - Angel with Broken Wings In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
11 - [Replay] Cloaked in Silence In-game timer Or: Or (slowdown or cigar is used): Start: first frame DD-logo end: Camera angel change or chopper door closed
12 - [Replay] Hellbound Start: first frame DD-logo loading: Box travel first dark frame-last dark frame loading: Chopper cutscene: first black frame-control back End: Start cutscene
13 - Pitch Dark Start: first no black chopper frame loading: Box travel first dark frame-last dark frame loading: Öltank first black frame-control back loading: Pumps button vanish-control back End: Camera angel change or chopper door closed or Container extraction symbol vanished
14 - Lingua Franca In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
15 - Footprints of Phantoms In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
16 - Traitors' Caravan In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
17 - Rescue the Intel Agents In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
18 - Blood Runs Deep Start: Gain Control loading: Box travel first dark frame-last dark frame End: Camera angel change or chopper door closed or Container extraction symbol vanished
19 - On the Trail In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
20 - Voices Start: gain Control loading: Cutscene: Camera angel change - gain control End: Camera angel change or chopper door closed
21 - The War Economy In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
22 - Retake the Platform In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: fade out, first black frame
23 - [Replay] The White Mamba In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: chopper extraction -symbol vanished
24 -Close Contact In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
25 - Aim True, Ye Vengeful In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
26 - Hunting Down In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
27 - Root Cause In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
28 - Code Talker Start: gain Control loading: checkpoint: confirm window vanished - gain control end: chopper fade out, first black frame
29 - Metallic Archaea start: gain Control end: fade out, first black frame
30 - Skull Face start: first chopper frame end: cutscene: first black frame
31 - Sahelanthropus start: gain control end: last hit
32 - To Know too Much In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
33 - [Subsistence] C2W In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
34 - [Extreme] Backup, Back Down In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
35 - Cursed Legacy In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
36 - [Total Stealth] Footprints of Phantoms In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
37 - [Extreme] Traitors' Caravan In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
38 - Extraordinary In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
39 - [Total Stealth] Over the Fence In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
40 - [Extreme] Cloaked in Silence In-game timer Or: Or (slowdown or cigar is used): Start: first frame DD-logo end: Camera angel change or chopper door closed
41 - Proxy War Without End In-game timer Or: Or (slowdown or cigar is used): Start: first frame DD-logo end: Camera angel change or chopper door closed or Container extraction symbol vanished
42 - [Extreme] Metallic Archaea start: gain Control end: fade out, first black frame
43 - [Flashback] Shining Lights, Even in Death start: first no black chopper frame loading: Cutscene: start - gain control loading: Cutscene: Lock symbol vanished - control back End: Cutscene: Lock symbol vanished
44 - [Total Stealth] Pitch Dark Start: first no black chopper frame loading: Box travel first dark frame-last dark frame loading: Öltank first black frame-control back loading: Pumps button vanish-control back End: Camera angel change or chopper door closed or Container extraction symbol vanished
45 - A Quiet Exit start: first frame DD-logo loading: Cutscene camera angel -control back End: Cutscene: camera angel
46 - The Man Who Sold The World ¤The platform differences are really big in this one (Ishmael does certain actions simply faster on PC ...) start: fist frame with "move Camera" Loading: frame after "move camera" vanished - frame gain control (crawling) End: black frame after cutscene skip of Tank getting blown up
47 - [Total Stealth] The War Economy In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
48 - [Extreme] Code Talker Start: gain Control loading: checkpoint: confirm window vanished - gain control end: chopper fade out, first black frame
49 - [Subsistence] Occupation Forces In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished
50 - [Extreme] Sahelanthropus start: gain control end: last hit