コメント
Tigger771 year ago

I'm generally interested in an IL table, but it will be a while until I would do runs of it myself as I'm still playing the game causally.

スレッド: The Settlers III
Tigger775 years ago

As long as the video recording doesn't crash with the game I think it's fine to restart the game and continue from a save you did during the run. The video will prove that it is played in one session as good as possible. As for the timing: I think the in-game time is fine. If we would allow save and load we would need to switch to real time as those reloading attempts need to count towards the run.

スレッド: The Settlers III
Tigger775 years ago

Thats very interesting findings. Good job.

It might be interesting to look into it in regards to frames, as this is mostly the increment of time games normally use.

3,2 second are 192 frames (60FPS) but doesn't seem significant ...

I guess we would need more data.

If I find the time I will make some new times in Roman 1 and see if they fit the rule.

スレッド: The Settlers III
Tigger775 years ago

I have a similar problem (using 1.6 in GoG) I don't see the loading screen and the input don't work for the first second or so ... funny enough the video I record does contain the loading screen ...

スレッド: The Settlers III
Tigger775 years ago

I picked normal mostly because Knolls run from back in the day was on normal ... so really arbitrary. If all are ok with easy mode then it's fine for me as well. The only caveat is that all current runs are immediately outdated ...

スレッド: The Settlers III
Tigger775 years ago

I think we should agree on a difficulty setting (easy or normal) and include it into the rules.

All my runs are done on normal so far.

Tigger775 years ago

Ok thanks, I was doubting my memory :D

Tigger775 years ago

I thought there was another Exodia run a while back, where did it go?

Did I dream this or miss something?

スレッド: Speedrunning
Tigger775 years ago

The assistant is a really good idea imo.

@GrimMaple How does your architecture look? Are you using Convolution? How many layers? Are you feeding in individual frames and classifying them binary(load/not load)-frame?

Which frame are wrongly classified? You could make a second pass sanity check and remove loadframes that stand alone (neighboring frames are non-loadframe) as there is not game that has 1 frame loadframes (they always come as a bunch). Same with non-loadframes.

Maybe it's worth to try what happens when your input is a stack of 4 consecutive frames, somehow get the time dependency into the network.

Those results sounds already really impressive! good job looking forward to seeing a prototype :)

Tigger776 years ago

I see the new collums with squad and lone wulf.

Shall we resubmit what we have there as well?

What runs go into the PC collum now?

Also, thanks for your work :)

Tigger776 years ago

I'm not planning to run it as it is almost surly slower but that should not prevent others from running it :D

fearflam そして MJR11 これを好き
Tigger776 years ago

Everything is good then, when you verified the method. As I said, nice tech!

Tigger776 years ago

RNG manipulation is fine as long as it is done with no outside tools (like TAS memory changer or similar). I agree as it is very hard to check for those things. One thing one can do is hope for the integrity of the runner to say it was done without outside tools and provide the method so other can replicate it. If it is done with just retries like gcah2006 suggest one needs to consider the probability of exodia being drawn at the start hand. I can by it for one single duel as it must happen at some point. But not at this consistency. Also, a runner going for an unmanipulated run would have hours and hours worth of try’s on HDD or stream or similar evidence he could provide. Best would be to share the method to a mod so he can check if it is legit or how the ruling should be.

Tigger776 years ago

Nice! You wanne share how to manipulate the RNG?

Tigger776 years ago

Hej, grate to see there is interest in this game again :)

I'm planning to come back to it, and TH sounds like some quick and fun runs.

For the rules I would advocate for what ever is the fastes. Meaning difficulty: causal, lowest density and with your team.

Hope to see some good runs!

スレッド: The Settlers III
Tigger776 years ago

Haha, nice! Now we only need 3 runners :D

TheLaughingMax これを好き
スレッド: Soulcalibur II
Tigger776 years ago

I was wondering what the difference from the original to the HD version is? As I didn't even know there was a separate page for HD (thanks for fixing my submission Slevanas)

Tigger776 years ago

I'm wondering why the runs are sorted for real time instead of the in-game time?

Sorting for in-game time would eliminated the difference between Wii and GCN and focus on the actual performance of the level instead of the ship choosing.

Thoughts?

valnesh これを好き
Tigger777 years ago

I had a lot of time today :) If we use those timing rules I will edit my runs to include milliseconds as well as the one that can use the in-game time so don't worry about the verification ;)

Tigger777 years ago

Ok I have a suggestion: I defined the timing for each mission below (With as much usage of the In-game timer as possible)

If a mod could read through it change it if necessary and approve something like that as the official timing for New Game + IL runs (maybe make a sticky threat or post the timing to the rule section of the run:

Also I still think there is a version difference between the Platforms but we are far from having enough runs that it actually matters so ... this might be a good solution:

MGS V IL timing

General: In game timer can be used if the Level has no Loading of any kind and no slowdown or use of the Phantom Cigar. If there is a Cutscene (or loading) in the level the timing starts when the player gains control. For level witch start with the mission name the timer starts on the first visual frame of the DD-logo. (usefull for keeping consistency with the ingame timer) Possible Ending points: Chopper door closed Camera Angel change Container extraction symbol vanished Fade out

0 - [Flashback] Prologue: Awakening ¤The platform differences are really big in this one (Ishmael does certain actions simply faster on PC ...) start: fist frame with "move Camera" Loading: black frame after name input 0- first frame make avatar loading: black frame after make avatar - first frame gain control (crawling) loading: black frame after cutscene skip of Tank getting blown up - Begin of chase End: Cutscene start (front view of horse)

1 - Phantom Limbs Start: gain Control loading: Box travel: first dark frame-last dark frame end: chopper door closed

2 - [Flashback] Diamond Dogs Start: Gain Control end: chopper door closed

3 - A Hero's Way In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed

4 - C2W In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

5 - Over the Fence In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

6 - Where do the bees sleep? Start: First chopper frame loading: Cutscene: equipment vanished- gain control again end: Chopper fade out black frame

7 - Red Brass In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

8 - Occupation Forces In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

9 - Backup, Back Down In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

10 - Angel with Broken Wings In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

11 - [Replay] Cloaked in Silence In-game timer Or: Or (slowdown or cigar is used): Start: first frame DD-logo end: Camera angel change or chopper door closed

12 - [Replay] Hellbound Start: first frame DD-logo loading: Box travel first dark frame-last dark frame loading: Chopper cutscene: first black frame-control back End: Start cutscene

13 - Pitch Dark Start: first no black chopper frame loading: Box travel first dark frame-last dark frame loading: Öltank first black frame-control back loading: Pumps button vanish-control back End: Camera angel change or chopper door closed or Container extraction symbol vanished

14 - Lingua Franca In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

15 - Footprints of Phantoms In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

16 - Traitors' Caravan In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

17 - Rescue the Intel Agents In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

18 - Blood Runs Deep Start: Gain Control loading: Box travel first dark frame-last dark frame End: Camera angel change or chopper door closed or Container extraction symbol vanished

19 - On the Trail In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

20 - Voices Start: gain Control loading: Cutscene: Camera angel change - gain control End: Camera angel change or chopper door closed

21 - The War Economy In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

22 - Retake the Platform In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: fade out, first black frame

23 - [Replay] The White Mamba In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: chopper extraction -symbol vanished

24 -Close Contact In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

25 - Aim True, Ye Vengeful In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

26 - Hunting Down In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

27 - Root Cause In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

28 - Code Talker Start: gain Control loading: checkpoint: confirm window vanished - gain control end: chopper fade out, first black frame

29 - Metallic Archaea start: gain Control end: fade out, first black frame

30 - Skull Face start: first chopper frame end: cutscene: first black frame

31 - Sahelanthropus start: gain control end: last hit

32 - To Know too Much In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

33 - [Subsistence] C2W In-game timer Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

34 - [Extreme] Backup, Back Down In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

35 - Cursed Legacy In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

36 - [Total Stealth] Footprints of Phantoms In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

37 - [Extreme] Traitors' Caravan In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

38 - Extraordinary In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

39 - [Total Stealth] Over the Fence In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

40 - [Extreme] Cloaked in Silence In-game timer Or: Or (slowdown or cigar is used): Start: first frame DD-logo end: Camera angel change or chopper door closed

41 - Proxy War Without End In-game timer Or: Or (slowdown or cigar is used): Start: first frame DD-logo end: Camera angel change or chopper door closed or Container extraction symbol vanished

42 - [Extreme] Metallic Archaea start: gain Control end: fade out, first black frame

43 - [Flashback] Shining Lights, Even in Death start: first no black chopper frame loading: Cutscene: start - gain control loading: Cutscene: Lock symbol vanished - control back End: Cutscene: Lock symbol vanished

44 - [Total Stealth] Pitch Dark Start: first no black chopper frame loading: Box travel first dark frame-last dark frame loading: Öltank first black frame-control back loading: Pumps button vanish-control back End: Camera angel change or chopper door closed or Container extraction symbol vanished

45 - A Quiet Exit start: first frame DD-logo loading: Cutscene camera angel -control back End: Cutscene: camera angel

46 - The Man Who Sold The World ¤The platform differences are really big in this one (Ishmael does certain actions simply faster on PC ...) start: fist frame with "move Camera" Loading: frame after "move camera" vanished - frame gain control (crawling) End: black frame after cutscene skip of Tank getting blown up

47 - [Total Stealth] The War Economy In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

48 - [Extreme] Code Talker Start: gain Control loading: checkpoint: confirm window vanished - gain control end: chopper fade out, first black frame

49 - [Subsistence] Occupation Forces In-game timer Or: Or (slowdown or cigar is used): Start: gain Control end: Camera angel change or chopper door closed or Container extraction symbol vanished

50 - [Extreme] Sahelanthropus start: gain control end: last hit

Valyssa0 そして miniomegaking これを好き
Tigger77について
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