Hi,
There are several possiblities in the game to interact with the environment by using the different drafts. So here is a list with all of it.
1.Open = Open Egg (mandatory) 2.Open = Sky (mandatory) 3.Open = Cell door (mandatory) 4.Open = Cage door (mandatory) 5.Close = Rift1 (mandatory) 6.Close = Rift2 (mandatory) 7.Close = Rift3 (mandatory) 8.Close = Rift4 (mandatory) 9.Swan = Yourself (mandatory) 10.Nightvision = Tent (mandatory) 11.Nightvision = Cave (mandatory) 12.Dye = Dye Cloth (mandatory) 13.Dye = Sheeps (mandatory) 14.Straw = Dragons Lair (mandatory) 15.Straw =Gold in Tent (mandatory) 16.Twist = Sword in Forge (mandatory) 17.Untwist = Whirlwind (mandatory) 18,Untwist = Stairs (mandatory) 19.Camouflage = Workers (mandatory) 20.Terror = Sheperds (mandatory) 21.Terror = Dragon (mandatory) 22.Reflekt = Rusty (wake up) (mandatory) 23.Reflekt = Rusty (mandatory) 24.Heal = Rusty (mandatory) 25.Speak = Hetschel (mandatory) 26.Uncooked = Hetschel (mandatory) 27.Rift = Loom (mandatory) 28.Open = Clam (Optional) 29.Bleach = Tapestry (Optional) 30.Gold = Tent (Optional) 31.Not Sharp = Sword (Optional) 32.Sleep = Dragon (Optional) 33.Wake up = Rusty (Optional) 34.Heal = Sheperd (Optional) 35.Heal = Glassmakerdude (Optional) 36.Open = Grave1 (Optional) 37.Open = Grave2 (Optional) 38.Open = Grave3 (Optional) 39.Open = Forge Door (Optional) 40.Empty = Water (Optional) 41.Visible = Workers (Optional) 42.Dye = Sheep (Optional) 43.Straw in Gold = Dragon Lair (Optional) 44.Fill = Chalice (Optional) 45.Fill = Pile of Wood (Optional) 46.Gold = Cell (Optional) 47.?? 48.??
As you can see I also invested a lot of time into this game and tried to find out like everything.
This kind of list was in the first place part of my guide, but I was thinking: We only run Any% Loom but what if we also run 100% Loom? Like do all possible drafts for example :D Not like talking to everybody, clicking on everything (like the leaf) just draft as much as possible as fast as possible. (or do at least 30 different drafts such stuff) What do you think?
*I know if I want to I just can create it, who will stop me ;)
100% would be collect and use all drafts, fill the cup, wood box, heal in all rifts, open the oyster what am I missing? Pick up the book of patterns (I think)?
Also would require using undye in the dye tent. Empty the pool...
Yes collect all should definitly be a requierment. Thats the question we have to figure out.
I will rework my list for this purpose.
So you are on board with this?
edit reworked it. So some of them are not possible to do in the same game like the sword puzzle in the forge. But if we can agree on a total number it would be interessting to figure out the best route.
Either we have interact with every object or collect (and use) all drafts (at least once). Running back and forth on the weaver's island isn't all too interesting, so I would be more inclined for a collect all, use once. But also require the book of patterns (which I think you don't pick up on the higher difficulties).
BTW: 22.Reflect = Rusty (wake up) (mandatory) any draft will work.
So, a proposed all drafts route: Get distaff open egg get night vision open sky use night vision get straw to gold use straw to gold (and not gold to straw!) get dye use bleach get book of patterns (I'm not sure if you can ignore this on expert!) get empty leave island get twist untwist get invisibility use invisibility get sharpen get terror use terror get sleep get heal use dye use gold to straw use sleep use night vision get reflect use empty use untwist use wake use reflect use open (cell door) use fill use dull use open 'Bye cobb' use close use heal use close use close use close use unsilence use uncook use unmake use transcendence
This is all off the top of my head. And should acquire and use all the drafts at least once.
Unused variants: sharpen, twist