oh no way! From what i saw online it seemed like medal hadnt implemented it but i guess they must have updated it since the thread i saw. tysm!
hey, the new fps rule is really bad for me because the only recording software that has ever worked well for me (medal) cant capture 3rd party overlays. I've tried using obs as thats the only other software that could work but for some reason game capture doesnt work (using it will just leave the screen black even after waiting a while and display capture works but makes my game lag a lot). I've also tried stuff like nvidia but it also doesnt work for me as it only captures my second monitor (only solution i've found for it is disconnecting my second monitor but im not going to do that every time i play a game i might want to clip). So is there any way you could make an exception to this rule through possibly asking for session recordings or some other form of verification apart from steam fps? If you can't that's alright but could anyone help me with figuring out a solution to these issues ive been having? Thanks!
hey, the new fps rule is really bad for me because the only recording software that has ever worked well for me (medal) cant capture 3rd party overlays. I've tried using obs as thats the only other software that could work but for some reason game capture doesnt work (using it will just leave the screen black even after waiting a while and display capture works but makes my game lag a lot). I've also tried stuff like nvidia but it also doesnt work for me as it only captures my second monitor (only solution i've found for it is disconnecting my second monitor but im not going to do that every time i play a game i might want to clip). So is there any way you could make an exception to this rule through possibly asking for session recordings or some other form of verification apart from steam fps? If you can't that's alright but could anyone help me with figuring out a solution to these issues ive been having? Thanks!
You can look at avalon or iglumys run to see what the strats are for the most recent patch of the game or you can just filter by latest patch with the button just below the il categories
Shotgun swapping adds a very minimal amount of speed (1u/s) while mid air. I'm pretty sure it actually makes no difference at ub speeds but it can make a noticeable difference at anything under that (don't quote me on that though lmao I am not a tech expert)
You just have to play a lot man. I would recommend sticking with any% or nomo until you're comfortable enough with all the commonly used movement tech that you're able to move on to p% and also try to play levels you genuinely enjoy to keep yourself motivated. As well as this don't hesitate to ask in the ultrakill or newblood servers speedrun chat for tips on things you're struggling with since there are a ton of community members out there who would be happy to help you out!
you need to hit a specific loading zone which would normally be hit after fighting the hand. Its a pretty precise trick so id recommend practicing it with this mod before attempting it in actual runs:
bruh, it was patched 15c
the link doesnt work for me. It still just says its invalid and i dont think im banned or anything like that since i have 0 memory of ever joining the server lmao
whenever i try to click on any of the discord invites here they appear to just be invalid. Is there a new server or something?
If you're interested in seeing inbound il runs then you can check out naomis unofficial board here: https://docs.google.com/spreadsheets/u/0/d/1A7geenP7Fnm1o0RXS9n0pFWsqVK7zyoNtHiSOXJBpeg/htmlview#
The clip is not patched. If you want to learn how to do it I'd recommend watching this guide covering everything in 5-1 any%:
yes, aim where is aimed in wr, shoot frozen rocket, and TAP dive (slide + jump and the same time)
changing the game files in any way whatsoever is strictly prohibited
no because 7-s any% doesnt kill any enemies anyway. A more interesting catagory imo would be inbounds (replacing p%) since it would actually require you to kill enemies
Hey, I was just wondering if we could get any clarification on the status of our 4 player log run since it has been about 11 days since it was submitted. This was quite unexpected for us since we haven't had any issues with our runs getting accepted before. If there's something we need to change we will be happy to do it and if it's just because you need to get through more runs beforehand that's totally understandable.
yeah in my experience you just get stuck in the floor like 70% of the time its kinda just luck whether you get through quickly or not
honestly its kinda luck based to go straight into the tunnel but just look at wr and try to replicate the same angle as closely as possible and you may get it better