[quote] In your honest opinion, what is a high level/top tier player, and how do people get to this status? [/quote]
░░░░░▄▀░░░░░░░░░░░░░ ░░░░█░▄██░░░░░░██▄░░ ░░░█▄▀▄▄░█░░░░█░▄░█▄ ░░▄▀░▀▀▀▀░░░░░░▀▀▀░░ ▄▀░░░░░░░░░░░░▄░░░░░ █░░░░█░░░░░░▄▄▀░░░░░ █░▄▀▄░▀▀▀▀▀▀░░░▄▀▀▄░ ▀▄▀░░▀▀▄▄▄▄▄(_̅_̅_̅_̅_̅18_̅_̅_̅ () ด้็็็็็้็็็็็้็็็็็้็็็็็้็็็็็้็็็็็้็็็็็้็็็็็ . ░▀▄░░░░░░░░░░░░░░░░░ ░░█░░░░░░░░░░░░░░░░░
──▄███████▄──▀██▄██▀the ▄█████▀█████▄──▄█whale ███████▀████████▀of ─▄▄▄▄▄▄███████15.
[quote] The point was, if the PC version is the fastest version and speedrunning is to go fast then why have any other version allowed? [/quote]
What about console-exclusive glitches ? Loading times ? Other differences like extra cutscenes and features that wastes time (on PC usually). How about PC running at 60 fps, causing the in-game time and other stuff to work totally differently compared to console ?
Also yes, speedrunning is about going fast... but what if you prefer to run the game on a console you knew, and have been used to play on for years ? Did you ever heard of multiple WRs based on versions ?
Also, while PC can be faster (but not all the time), it usually has a lot more problems too (random crashes, FPS dropping because of bad programming, and so on).
Plus, seems like you forgot one MAJOR problem with PC versions: you need a GOOD pc, and not everyone has the same components , this can affect the game, and thus, the runs. One might load faster than another, one might crash more often than another, and so on. Sure, console versions can be slower, but atleast they're more "consistent" in terms of functionnality.
Anyway, one more thing you seem to forget, is that there's multiple categories most of the time, and while one version might be the best for one of them, it does not mean it's the best for all categories (some versions are better for Any% because of a glitch, while some others are better for 100% because of the loading times or other exclusive stuff).
When i see that guide i can't help but ask myself if he's really french... or if someone who isn't just copy-pasted a poor translation of what they typed.
Hello, is there any route for runs ?
Bienvenue (en retard je suppose, vu que t'as un profil depuis longtemps ?)
Since i made a topic about the routes, may as well make one explaining how console and emulator works for Boktai.
Currently, there's 2 ways to play Boktai:
- Using an emulator with the Sunlight Patch
- Using a GBA, NDS, or the GameBoy Player on NGC with a BlackLight OR an UV flashlight.
Using an Emulator with the Sunlight Patch
This is the easier way of playing Boktai. With the patch, you can change the sunlight whenever you want, you can even have it at max, wich rarely happens on console, unless you're using special items and such, but it's not important for now.
But there's one problem: raising the sunlight with the patch can take a bit, and you basically raise it block by block, wich makes some strats do less damages (for example, using the sunlight against the Count will do less damages than with max sunlight).
Using the BlackLight / UV flashlight on a console
Normal light isn't detected by the solar sensor on the cartridges, only UV light are (cos', you know, the Sunlight sends some). Thus, only flashlights that emits UV light will affect the solar sensors. Blacklight emits some too.
Now, about the risks;
-
If you're using a blacklight, make sure to turn it off whenever you don't need it (example: dialogs), otherwise the blacklight can get really hot after some time (2 - 3h+)
-
Temperature affects the sunlight, in a way, the hotter the blacklight is, the more sunlight you will get, but that also increases your chances of getting an overheat during runs (wich is a reset)
-
About UV flashlights, i do NOT know about temperatures, but one thing's for sure; you gotta turn it off whenever you don't need it too. If not for the flashlight itself, do it for the cartridge, would be a shame to break the sensor or anything during runs, right ?
-
I'll put a link to an UV flashlight that currently, both I and DarkSun (Boktai 2 runner) uses. I have been told that not all UV flashlight works, so that way, you're sure to find one that works with the games. Plus, this flashlight gives more sunlight right off the bat compared to blacklights.
Anyway, any situation in-game where the blacklight / UV flashlight are better than the Sunlight Patch on emulator... well, there actually IS one. When you switch these ON, unlike with the patch, the sun won't raise block by block. If they're oriented good enough (you know, depending on where the cardtridge is), you will, most of the time, get atleast 4 blocks right away.
This makes some strats better, again, as an example, using skylights will be better, technically. Using the sunlight against enemies will do more damage.
UV Flashlight: https://www.amazon.com/OxyLED-Urine-Detector-Blacklight-Flashlight/dp/B00R18VQ5W/
That's it for now, thanks for reading.
For Wii U, i recommend Avermedia ExtremeCap U3 if you plan on using HDMI (or Component cables in general).
I've had it for maybe a week or two now (maybe more ? Not even sure), and it works great, both with OBS and with the software made for it (REcentral).
As for the original Xbox, i never had one so i have no idea wich cables it can use to begin with (component, RGB, etc).
ヽ༼ຈل͜ຈ༽ノ DANCE ! DANCE ! EUROPE EXPRESS ! ヽ༼ຈل͜ຈ༽ノ