走者が増えてきていてモデレーター的には非常に嬉しく思います。皆様に感謝を。いつまでもAny%だけでは面白くないのでカテゴリを増やそうと思います。個人的には勢力や難易度で分けることを考えていますが他にもアイデアがあればお気軽にお寄せください。よろしくお願いします。
(use google translate)As a moderator, I am very happy that the number of runners is increasing. Thank you to everyone. I think it will be boring to just have Any% forever, so I will increase the number of categories. Personally, I am thinking of dividing it by faction and difficulty, but if you have any other ideas, please feel free to let me know. Thank you.
I was shown this record. Thank you, that's all I can say. After seeing this record, I feel like I can get under 27 minutes with a bit of luck. And above all, I'm going to try to imitate the movements in chapter 3. You showed me the possibility, so I'm going to try to do it myself. PS You probably already know this, I wonder when they'll fix the bug that prevents leader bonuses from being applied.
I was leading by 9 seconds when I entered Chapter 7, but it was painful to see my record being crushed in the basketball game in Chapter 7. It's normal for records to be crushed depending on the mood of the NPC, but I still hate it. Sorry for complaining, but I feel depressed.
Nice run! I'm going to run again because I'm frustrated that I was overtaken. I want to say that, but the truth is that I want to run in the new category GP as well. I'd be happy if we could compete together in the new category. By the way, revising the regulations was the hardest part. It was difficult to adapt All Win and All Match to the GP. It's finally time for Oguri!
So sorry Haven. I'm truly sorry. I didn't realize that suggesting new regulations. Personally, I think it's a really good idea to compete by recording only in the Grand Prix, not in Story Mode. Recently, I noticed the difference in hardware, which is a barrier to RTA for this game. The difference in loading time between the Switch and PC was 3 or 4 times when I measured it before. During the Grand Prix, there is no loading time, so the difference in hardware is small, and it may be easier for players other than PC to participate. However, the timing of the timer stop is really important. I think I need to play the Grand Prix a few times and think about it. Thank you so much, I think this is a very good suggestion. I'm looking forward to creating a category where Oguri can feature. :D
Nice run! At 2 minutes and 59 seconds in the video, Daiwa Scarlet, who was slightly behind Seiun Sky, activates Slip Storm as a player after reaching the goal, and I can see her behavior that seems to reduce the gap a little. It may be effective to match the lane when reaching the goal to the NPC who is the furthest behind. However, in the second course, the distance from the obstacle to the goal is too short to be effective. Also, I noticed something when I was running yesterday, when the leading player dashes at the moment of being released from the balloon, inertia picks up and the NPC accelerates just a little. Seiun Sky is performing this behavior at around 4 minutes and 44 seconds in this video. But it's not realistic to aim for it. I realized that this is no time to complain, so I'm going to run. Thank you.
Since it's a long article, I'll leave the original Japanese text here. 以下、長文なので一応原文の日本語を置いておきます。
ナイスラン!映像の2分59秒のところでセイウンスカイより若干遅れていたダイワスカーレットがゴール後のプレイヤーでスリップストームを発動させ、差を少し減らしているような挙動が見れます。ゴールするときのレーンを1番遅れているNPCに合わせるというのは確かに効果があるかもしれません。ただ2コース目では障害物からゴールまでが短すぎて効果が無いようですね。あと昨日走っていて思いましたがバルーンから解放される瞬間に先頭のプレイヤーがダッシュを使うと慣性が乗ってほんの少しだけNPCが加速しています。この映像では4分44秒付近でセイウンスカイがこの挙動をしています。弱音を吐いてる場合ではないと分からされたので走ります。ありがとう。
Thank you Haven, if you have any suggestions I'd be happy to hear them. I don't mind if you post anything that comes to mind in the forum in a relaxed atmosphere, so please keep coming up with ideas.
Personally, I think if we had more runners we might be able to hold monthly events like the Champions Meeting for the Uma Musume app. (used google transrate)
新制度として修正値制度を考えました。競技前、キャラクター選択画面でのNPCによる遅延と無駄に長い待機時間をカウントして記録から修正値として引いた結果を最終的な記録として承認しようというシステムです。まだ草案ですが反対意見があれば変更または撤回する予定です。意見をお待ちしています。ちなみにさっき風呂に入ったときに思いつきました。
(Used Google translation)
I came up with a new system, a correction value system. Before the competition, the delays caused by NPCs on the character selection screen and unnecessary long waiting times are counted, and the result is subtracted from the record as a correction value and approved as the final record. It is still a draft, but if there are any objections, I plan to change or withdraw it. I look forward to your opinions. By the way, I thought of it when I was taking a bath few minits ago.
個人的にはゴールドで攻撃力が上がるアイテム縛りがあるかなと思っています。
Personally, I think there may be restrictions on items that increase attack power with gold.
こんにちは、モデレーターのサメバーガーです。Dinomanoy氏とgigafromjapan氏の競争は最高でした。というわけでそれに油を注ぐために新しいレギュレーションの案を募集します。いらない場合は無視してください。
Hello, this is moderator Samebaga. The competition between Dinomanoy and gigafromjapan was awesome. So to add fuel to the fire, I'm looking for new regulation ideas. If you don't want them, please ignore this.