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discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

We're discussing it.

TwisterCuber e Darpey ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

Click the "View Rules" button on the leaderboard.

KilleDragon, hitzcritz, e Thelxinoe ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

Re: Mesen. I'll discuss this with the other mods.

Re: RetroArch. It's not permitted. https://twitter.com/garadas21/status/1125436334133456896

raymondamantius piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

It's not a cheater issue, it's an accuracy issue.

For us to consider additional emulators, you will need to provide us with reputable data that shows it's sufficiently accurate.

raymondamantius e Thelxinoe ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

If someone want to throw me a fresh $500 that I need to make this weekend, pay my bills and organize the new house I moved into, I will happily go through the entire queue myself and verify all the runs.

Otherwise, I'm not available until next week to dedicate time to verifying runs.

Lul_ecks_dee, GoomBayPacker e 12 Altri ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

No, I noticed those and fixed them. It was the NTSC version and the runner marked it as the PAL version and it was overlooked when it was verified.

discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

The physics are rather different on PAL. Tricks such as BBG/FPG, etc. don't work the same either. It's not just the speed. The faster running speed still does not make up for the 17% slower framerate.

JoshKeys has the WR for the PAL version, I'd recommend watching it to see the differences between how NTSC and PAL are played: https://www.speedrun.com/smb1/run/zp0v4xxm

Gaster319 e raymondamantius ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

Did they directly collaborate with you on this specific project? Did they touch this .fm3 file that you've posted? Did you ask them if they wanted to be tagged as a part of this project?

When I get a DM that, verbatim, says: "I never asked to have my name added to that. Please remove me from that" I will respect their wishes and remove them.

Even if they did help you with this, they don't have to be tagged if they don't want to be.

If there is some sort of misunderstanding between you and them, resolve it with them or just leave it the way it is now.

I'm not going to post a status report every time I change or fix something minor and the proceed to have a discussion about it unless I feel that it's necessary.

zsjetu9, raymondamantius, e Gaster319 ti piace questo
discussione: Super Mario Bros. 3
Colorado, USAroopert835 years ago

It's possible, but unlikely to happen.

discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

I have removed HappyLee and Maru from the authors listing on the posted file in the resources section per a request to remove it.

For the second time.

If their names are added to that again, I will remove it altogether.

We'll keep this short and sweet. Don't tag people unless you have directly communicated with them and they told you they were okay with tagging them.

zsjetu9 e raymondamantius ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

If you're someone who has a lot of free time on their hands, I could see this being tempting.

However, as a 35 year old man with a career and responsibilities, I am not even remotely interested in dedicating my time pursuing a goal that seems improbable. You can bump it up to $100 million. Makes no difference to me.

I can play the lottery instead and likely be better off.

australian, Zans64 e 9 Altri ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

The quality is plenty sufficient. We'll accept that with no problem.

Thelxinoe e 84th ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

Oh, huh. It's about time they did haha.

mouseman e Thelxinoe ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

Verifiers only have the option to accept or reject a run unless they have changed that. It's pretty common for a submission to be submitted with the wrong time, region, system, etc. It doesn't make a lot of sense to have a bunch of runs in the queue with incorrect data and then they have to ask someone else to fix it.

We're not adding folks who we don't trust. Sure, they have access to change the LB settings, rules, categories, etc. I generally make most of the changes, but they are allowed if it's been discussed and agreed upon. Every single one of us is in the moderator Discord and we discuss any changes of significance before we actually do it.

Super Mods have access to the audit log and that gives information on pretty much everything. Runs being rejected or accepted, aspects of the leaderboard being changed, etc. It also logs everything that happens in the forums, edits to comments, even if you delete your comment, we can still see that.

discussione: Super Mario Bros.
Colorado, USAroopert835 years ago

This information is found by clicking the "View Rules" button on the leaderboard.

Approved hardware/software

  • Original NES, Famicom or FDS
  • Original NES or Famicom with Everdrive or Powerpak
  • Wii, Wii U, Switch and 3DS Virtual Console
  • FCEUX, Nestopia, Bizhawk, OpenEMU
  • NES Classic Edition
  • Analogue NT Mini

A lot of the clone consoles are notoriously inaccurate. For many games, it might not be a big deal to use those. However, for a game as optimized as this one where milliseconds are significant, we have elected not to accept those. We maintain the same ruleset for all skill levels to keep things fair.

84th, mouseman e 4 Altri ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert836 years ago

@zdoroviy_antony it is unfortunate that your YouTube go deleted. However, this isn't really the place to start a discussion about it. There's nothing that any of us can do about it. That issue is between you and YouTube to sort out. I'm just going to lock the thread instead of deleting it. I may very well delete some select comments though.

@mrmedozlas we're not tolerating comments such as the one you posted in this thread. You don't have to like the guy, but that doesn't make it okay to make such an incendiary and hateful post. Hey, I don't like every single person in the community either, but you went way too far on that one. That's a scenario where you should just keep it to yourself or express it somewhere else.

mouseman, MeesterTweester e 8 Altri ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert836 years ago

The general rule of thumb is this:

If the controller you're using doesn't provide advantages (L+R, turbo, etc.) over an original, unmodified NES controller, then it should be fine.

raymondamantius, b0nk e 2 Altri ti piace questo
discussione: Super Mario Bros.
Colorado, USAroopert836 years ago

No worries, glad you fixed that other issue. It took me quite a while to research and figure out how all that worked the first time I tried to do it. It's useful information to know if the future if you need to fix any other FDS game headers.

QDog422 piace questo
discussione: Super Mario Bros.
Colorado, USAroopert836 years ago

Can you post a screenshot of the first 3 lines or so?

discussione: Super Mario Bros.
Colorado, USAroopert836 years ago

Okay, I forgot that my PowerPak is MIA and I can't reference them until I find it (hopefully I didn't lose it), but I believe this is what you need to do.

  • Download a hex editor "HxD" is one that you can use if you don't have one.
  • Open the ROM in the hex editor.
  • The very first line should say "FDS............." under the decoded text. If it does not look anything like that, the header was stripped out and you need to add it.
  • Make sure you have the cursor at the very first value.
  • Go to Edit > Insert Bytes...
  • Change the bytecount to 10 and click OK and it should add the line.
  • Here are what you need to put for values 00-04: 46, 44, 53, 1A, 01
  • Values 05-0F should be all 00
  • Save the file and try it.

Quick explanation of what these values are (if you're curious)

  • 46, 44, 53 spell out FDS
  • 1A is a character break
  • 01 tells the system how many sides there are to the disk. A difference to this is Doki Doki Panic which has 2 sides to the FDS disk and that value would be 02 instead of 01.

Hopefully I got this correct as I haven't done it in a while and I don't have my games to reference. If it doesn't work, just let me know.

Here's screenshot of what it should look like if it makes it easier.

https://i.imgur.com/hVz807s.png

Darpey piace questo
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