Commenti
pld9 years ago

Interesting read, nice work mugg thanks. VBA not emulating lag correctly is nothing new, I mean that's the reason why the Metroid GBA community is not treating VBA runs as WR and is just allowing in-game time for runs done on emulator. Knowing that emulators have an issue with emulating this game properly, this community might want to overthink its use of specific emulators and maybe switch to console or at least change the ruleset and ban all the bad emulators from future submissions.

discussione: Speedrunning
pld9 years ago

I haven't seen a video yet which compares the timings of the different Game Boy players available for different consoles so I felt like fixing that. In my video I have compared the original Super Game Boy (SGB1, top left recording), Super Game Boy 2 (SGB2, top right recording) and Game Cube Game Boy Player (GBP, lower recording). All 3 devices have been recorded with the GV-USB2 capture card at 59.94 frames per second. I have used Amarec 3.10 as capture software and the raw files have been encoded with Yua. All recordings start and end at the same frame of the game to ensure accuracy. As game I have picked Castlevania Legends as it features an in-game timer which doesn’t just go for 5 minutes but a bit longer. I have disabled the audio of the Super Game Boy 1 because it is running way faster than the other 2 devices and that would cause one big mess with the audio (audio is already a bit off because of different speeds of SGB2 and GBP). Not to mention the disturbing high pitch of the SGB1.

The Super Game Boy 1 and 2 have been attached to my Super Famicom and the Game Boy Player has been used with my Game Cube.

Lengths of the recordings in the video:

Super Game Boy 1: 40434 frames (@59.94 = 11:14.34), Super Game Boy 2: 41413 frames (@59.94 = 11:30.54), Game Boy Player : 41379 frames (@59.94 = 11:30.20)

It was already known for years that the Super Game Boy 1 is running faster than original Game Boy’s frame rate so no surprise here. SGB1 is running 979 frames (00:16.20) faster than the Super Game Boy 2. What surprised me a little bit though is that the Game Boy Player is also not as accurate as the SGB2 (GBP is running 34 frames faster or 00:00.34 than SGB2). It’s not as dramatic as the SGB1 but still worth mentioning.

Also I wanted to say that I have tested different games as well (Super Mario Land 2 for example) with similar results (SGB1 running like crazy, GBP several frames faster than SGB2) so it’s not an issue of a single game and seems to be hardware related (or maybe software related/ GB Player disc?). This needs additional testings from someone who is more knowledgeable than me.

What I haven’t tested yet is the GBI (Game Boy Interface, http://www.gc-forever.com/forums/viewtopic.php?f=37&t=2782) for the Game Boy Player which is said to fix the „speed issue“ of the GBP. Would be nice if someone with GBI and SGB2 could test and compare them.

brkmnly, stoot e 3 Altri ti piace questo
discussione: Pokémon Red/Blue
pld9 years ago

Ah right, overlooked that one. Thanks for the clarification and response though. Also maybe you guys want to put that into the rules which platforms are allowed and which are not allowed. :)

discussione: Talk
pld9 years ago

Nope, converters are just bypassing the region lock and the clock speed is determined by the console. You could do a switchless mod to get 60 Hz out of your SNES but even a PAL SNES with 60 Hz mod is not running at the same frame rate than NTSC (still a little bit slower).

@ph1l Wenn Du mal in Ruhe quatschen möchtest, dann kann Du mich gerne bei twitter hinzufügen. Bin auch aus Deutschland und habe die Prozedur schon durchgemacht :) Bevor dir hier Leute irgendeinen Quark andrehen, der entweder nicht stimmt oder Du überhaupt nicht gebrauchen kannst.

discussione: Talk
pld9 years ago

Never go full PAL ;)

http://i.imgur.com/8TiYRCL.jpg

xDrHellx piace questo
discussione: Talk
pld9 years ago

@AndehX

Besides that the games will run slower and might show graphical glitches ;)

xDrHellx e ph1l ti piace questo
discussione: DuckTales 2 (NES)
pld9 years ago

that's what mods are for ;)

discussione: Kirby's Dream Land
pld9 years ago

There is basically no text throughout the whole run, so where exactly shall japanese text save time over english text? Check the site mugg posted and you can see that just the title screen and the last screen have jap. text and these screens have no impact on the time.

discussione: Pokémon Red/Blue
pld9 years ago

I just found this but I don't know how official it is since it is saying "possible platform rules" http://wiki.pokemonspeedruns.com/index.php/User:Dabomstew/Possible_Platform_Rules

discussione: Pokémon Red/Blue
pld9 years ago

Well that would make no sense because Super Game Boy 2 is running at correct Game Boy frame rate (59.7 FPS) as opposed to the original Super Gameboys 61.1 FPS.

Here a comparison video of the Super Game Boy 2 and the Game Cube Game Boy Player (and some other emulators):

Source: https://forum.speeddemosarchive.com/post/game_boy_timing_comparisons.html

discussione: Pokémon Red/Blue
pld9 years ago

I am not that kinda guy, in my opinion it's always better to ask the community about rules first before actually doing runs. :)

discussione: Pokémon Red/Blue
pld9 years ago

Hey,

I know that the original Super Gameboy is slightly overclocked and therefore banned in a lot of communities/leaderboards. Is the use of the Super Gameboy 2 also not allowed for Pokémon speedruns?

I am asking because I haven't seen any Pokemon runs done on an SGB2 which would be my preferred hardware for Game Boy speedruns.

Sconosciuto
pld9 years ago

I was thinking about Gargoyle's Quest but you would have to set a goal for that game plus it's not very blind race friendly as it appears a little bit hard for people who have never played it before.

I have play tested Chalvo 55 few days ago and it has definitely potential imo.

Sconosciuto
pld9 years ago

also you could do Pokemon Green any% (http://www.speedrun.com/pocketmonstersredgreen) like the Master15 people were doing with Ys wrong warp, short broken game to end the race :)

Sconosciuto
pld9 years ago

Pokemon (Red/Blue/Yellow) - I know you are not a fan of these games but Pokemon is popular and might attract some new runners or people who have ran these games and want to try the other games on the list

Tail 'Gator - fun platformer

Noobow - japan exclusive puzzle platformer (ran by Highspirits)

Duck Tales 2 - yes I know the GB Duck Tales games are not nearly as good as their NES counterparts but nevertheless DT2 GB is not as bad as DT1 GB and actually quite fun.

Crayon Shin-Chan 4 - japan exclusive Shin-Chan platformer (there is actually a Crayon Shin-Chan series of GB games)

Castlevania II Belmont's Revenge - it's about time for a Castlevania GB game I think

discussione: The Site
pld9 years ago

I like the last suggestion

discussione: Speedrunning
pld9 years ago

I have played it a lot when I was younger (PC version though since I haven't owned a N64). Fun and solid game sometimes a bit frustrating when Buzz didn't want to grab a ledge FailFish

Also I checked the leaderboard for the game (N64 any%) and I have noticed that every runner is playing on emulator, is console banned from the leaderboard or is there a specific reason why no one wants to try running it on real hardware?

discussione: Mighty Gunvolt
pld9 years ago

^

discussione: Talk
pld9 years ago

world record = current fastest known time former world record = previous fastest known time (sounds stupid and is mostly put by people who cannot let go of a "WR" status)

grntsz, PeterAfro, e AndreaRovenski ti piace questo
Sconosciuto
pld9 years ago

PuppeyFace

Info su pld
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DuckTales 2 (NES)
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