Commenti
Switzerlandloriswit1 month ago

I suppose it's probably an issue on youtube's side? Try reuploading it again

discussione: Portal
Switzerlandloriswit5 months ago

How would that be useful in the Glados fight?

discussione: Superliminal
Switzerlandloriswit5 months ago

In that case, I'm not sure what the problem could be. I would suggest you join the Discord server and ask for help in there.

discussione: Superliminal
Switzerlandloriswit5 months ago

I don't think the mod works with recent versions of MelonLoader. Try with MelonLoader version 0.5.7.

discussione: Superliminal
Switzerlandloriswit7 months ago

Just as a heads up: the original question was posted about 2 years ago. They're probably not looking for advices anymore.

discussione: Superliminal
Switzerlandloriswit8 months ago

Do you have a video of your route?

If you're clipping through the window, then it would not be allowed in glitchless.

discussione: Superliminal
Switzerlandloriswit11 months ago

Once you downgrade to beta 1.0 in Steam, you can download the downpatch here and extract the files into the game folder. Then launch the game through Steam as usual.

Keep in mind that the legacy version is quite different from the current one, and a glitchless run on that version will end up in a different category.

discussione: Portal
Switzerlandloriswit11 months ago

Did you recently change something in the settings? I remember having my game crash in specific situations when the "portal render depth" was too high.

Switzerlandloriswit11 months ago

@protobroom He doesn't actually move faster (you can compare with other runs). His FOV is quite large, which is why it may look like he's moving faster.

discussione: Portal
Switzerlandloriswit1 year ago

Considering that the game gets updated at a fixed tick rate (15 ms / tick), displaying milliseconds wouldn't really increase the timing accuracy.

Switzerlandloriswit1 year ago

Your other submission was accepted

Switzerlandloriswit1 year ago

@kingforg the video is still unavailable

Switzerlandloriswit1 year ago

@Zen929 All he does here is resize the cube before jumping down, so that he can use it to reach the next doorframe. I'm not sure what you mean by "respawn skip" though.

Feel free to join the discord server, there are many people in there that can answer your questions: https://discord.gg/T6JbGSG

Switzerlandloriswit1 year ago

@Zen929 If you're talking about what's happening at 19:38, he resets to checkpoint so that the player size is being reset as well. There are many "portals" in this level that slightly change the player size, which impacts the walking speed. This trick makes it possible to save a few seconds by maximizing the player size.

discussione: Portal
Switzerlandloriswit1 year ago

yes

MrGlenor, GeometryDashFan e 2 Altri ti piace questo
Switzerlandloriswit1 year ago

i think not ;)

discussione: Superliminal
Switzerlandloriswit1 year ago

No, it would count as a PC run. The game is known to be slightly different between the PC and console versions (mostly physics related), so we only accept console runs that were played on actual consoles to prevent any form of exploits.

Switzerlandloriswit1 year ago

@L1NK202 Unfortunately using that shortcut is against the rules.

Sconosciuto
Switzerlandloriswit1 year ago

You have to manually remove your obsolete run if you don't want us to verify it. Otherwise, we will still verify it, just maybe not as thoroughly as your most recent run.

Switzerlandloriswit1 year ago

The way you enter the bouncy castle makes you able to go through "portals" that are a lot smaller than required, which unfortunately is considered a glitch.

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