Hi All :D
It has been a while. I hope everyone are doing well out there.
Currently working on routing the Amiga version. I'm at 3:35 for level 1 but want to shave off another second.
// Ditlew
Hmm .. grabbed the Remember version from csdb.dk which has the mentioned intro text as you say, but no extra levels .. ?
I also have the original power cartridge that they based it on that doesn't have the levels either.
Interesting! Even the developer only mentions the 16 bit versions to have the additional 50 screens : https://www.simonphipps.com/games/rickdangerous
Who made the release?
Thank you John! I have found a few optimizations since that run though, my best segments combined is 11:50. So sub 12 is a possibility on the C64.
I agree with Reboot. Rick Dangerous 1 doesn't have the randomness that Rick Dangerous 2 has (on the C64) and the leading full game run includes basically all the short cuts that are known in the game.
I hope everyone got safely into this year!
Best segments aims for a sub 12 minutes on the C64. I don't know if someone is going to take the latest route improvements to the Amiga as well ..
// Ditlew
Hi John,
I submitted my first runs 3 weeks ago but life has been busy for Reboot, so I offered to take over as moderator which I now am. I take your point, and have adjusted my run time to reflect the realtime clock. I will update the games rules so it is clear.
I will probably upload a run without all the chatting then ;) I was busy creating a ASL script for Rick Dangerous 2 but I will modify that accordingly.
Did a 13:04 as well which includes a 1:42 level 1
The timing and positioning is very tight, but I am now able to reproduce it every run.
I will put together a prober explaination and how to video tomorrow.
Guys .. found a secret in level 1. This restart running level 1 all over. Just took of 4 seconds of my previous run, and this one wasn't even as precise. Tested this on original hardware as well.
I can confirm that there is a second+ to be saved on level 1.
Hi John,
Thank you, means a lot coming from you!
I am working on it ;) My level 2 is currently at 4:21, but I will release that video in a few days. It includes a few things I haven't seen elsewhere either. Please find inspiration in my routes. The hardest part of my level 1 route is the first 2 kills on 'screen 2'. The timing has to be perfect to get down the first ladder in time. Getting that part right saved me the .5 second I needed to get below 1:50. I think there is another second to be shaved off. I got stuck on the one ladder for a split second plus I have seen a trigger 'glitch' that might make it possible to get under the falling arrows without waiting, but I am yet to reproduce it.
An IL level board would be cool, but I agree that on the C64 it would require a hacked version of the game which doesn't seem to be in the spirit of speedrunning. When it comes to level 1 off this game I'm yet to see a faster run than this one though 😊. I haven't seen anyone else using my trigger trap to shoot the last two enemies which saves you the time it takes to pick up the bullets earlier in the level.
Hi all.
Been around since the 70's. Did my first coding on the C64 and is now doing a full circle attempting to speedrun on the 'breadbox' as well. Joined the site since I have been a faithful follower for years and to see if anybody else was speedrunning the C64 games I run as well.