Commenti
discussione: Final Fantasy IV
Ohio, USAbuffalax3 years ago

Looks like a majority of the people want to allow the font swap. I'll give it another day or two to let people chime in, then go from there.

Ohio, USAbuffalax3 years ago

i havent sat and watched the whole thing but it looks great i am super happy you put a lot of work into this game!

juef piace questo
discussione: Final Fantasy IV
Ohio, USAbuffalax3 years ago

I have had one person come to me privately and say they like the idea of separate categories for anything modded, and they prefer no custom fonts ie... No wingdings.

discussione: Final Fantasy IV
Ohio, USAbuffalax3 years ago

Should we allow the EN-JA swap for FF4PR Speedruns?

My testing has concluded that Original Japanese is fastest when it comes to fonts and speed. Followed by Simplified Chinese. English and the JA-EN font swap are both very similar time wise. Any font mods outside of that were significantly slower including a very tiny, thin font. I timed the intro with different fonts starting from new game start until the "controls" screen appeared. There was some variance due to ATB in the automated fights at the start of the game but not a lot. I came to the conclusion that any modification to the font was either on par or slower than the normal English font.

So the question is... Do you guys want to allow the font switch mod for Speedruns? Do you want to allow Custom fonts? Please leave your thoughts here or you can message me on discord privately and I will anonymously weigh in for you. I am not voting personally. Either way is fine by me. I just want to get the whole thing settled and behind us.

Ohio, USAbuffalax3 years ago

yeah the reels and the battle screen are independant.

it could be possible but extremely unlikely to teach yourself with 3 frame perfect inputs per battle to always hit trips, but the rhythm would be different from the first set to the second etc... it just uhhhhhhh

would be extremely difficult to carry through such a long run. or even 1 scenario in that matter.

i am like 85% sure the manual is wrong about what the reels that you hit are supposed to do. a lot of the time red seems to benefit you.

because of this i dont know about the weapons being totally accurate either. some stuff checks out but some doesnt. the information in the manual and in the game feels like it's very much in the air.

i think it might be possible to pull the same enemy map inputs if you do the same map movements every time too. ive only tested it through like the first 2 or 3 moves in a map.

discussione: Family Dog
Ohio, USAbuffalax3 years ago

it all just depends on what the moderators want.

Ohio, USAbuffalax3 years ago

It's been discussed a couple times before. It would be really nice to see actual game play but I knew zero of the actual game when I made the board.

discussione: Family Dog
Ohio, USAbuffalax3 years ago

All very valid questions that need deeper thought. Basically how most new runs are come up with on the site is

  1. Someone has an idea for a run

  2. They come up with a ruleset and discuss within the community

  3. Bust out a run to showcase it

  4. An admin adds it as a category

  5. Profit$$$$

  6. If the plan is to add bonus stages to make a 100% category it only makes sense to me that you have to be successful in completing them.

  7. Yeah I have no clue where that minigame is.

  8. I personally would say that saving the birds is part of a 100% run but this one can very much be up in the air.

  9. The ball is kinda in your court at this point. Whatever sounds like 100% to you is going to be the starting point.

Kjorteo piace questo
discussione: Family Dog
Ohio, USAbuffalax3 years ago

Sounds accurate. No idea why the rules were never set.

discussione: Tag Team Wrestling
Ohio, USAbuffalax3 years ago

Yeah you are more than welcome to continue after you lose.

discussione: Final Fantasy
Ohio, USAbuffalax3 years ago

I can tell you right now that larger fonts do create more windows of text. Will smaller fonts do the opposite? I say it's possible.

discussione: Family Dog
Ohio, USAbuffalax3 years ago

Kjorteo did a video dealing with the tree level at the end.

Kjorteo piace questo
discussione: Final Fantasy
Ohio, USAbuffalax3 years ago

they just updated the games to have a better font fyi

discussione: Final Fantasy
Ohio, USAbuffalax3 years ago

How does it work? i want to try out a glitched run at some point in time.

discussione: Final Fantasy VI
Ohio, USAbuffalax4 years ago

Yo thanks for figuring it out dyne! A+ work.

discussione: Final Fantasy VI
Ohio, USAbuffalax4 years ago

i am too lazy to set my seed. i also sometimes play on hardware. i am pretty sure everyone uses seed 110. try walking a different direction when you walk for your final step see if it changes then. pretty sure that if you follow things properly then that is the encounter you are supposed to get, but idk.

discussione: Final Fantasy VI
Ohio, USAbuffalax4 years ago

ok i just looked at the 2 videos. the monster pack he is fighting is also quicker than the one you ended up with. Greasemonks have 5 more speed than Rhodoxes do. thats probably most of it right there.

DOLZERO piace questo
discussione: Final Fantasy VI
Ohio, USAbuffalax4 years ago

that's just kind of how it goes. i use bizhawk, but that basically uses bsnes as it's core for snes. i wouldnt think you should be losing a whole second per death just because of the emu though. couch has some really great menuing that probably also shaves off a bit here and there.

discussione: Wheel of Fortune
Ohio, USAbuffalax4 years ago

i say just have all prizes be a third category and have it be against cpu. if people start running all prizes no cpu then we can add that later.

discussione: Master of Orion 2
Ohio, USAbuffalax4 years ago

Thanks krayzar!

Krayzar piace questo
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