I can't speak to why this board was set up for real time vs IGT; you'll have to track down one of the super mods to ask that question. From other games I have run (mostly console), IGT is not always preferred when available. The reasons for that differ from game to game. In some cases, IGT does not cover all parts of gameplay, leading to strategies that take much longer in real time but are faster in IGT. In other cases, IGT is fundamentally inaccurate, and thus RT is preferred. Each community works this out over time, sometimes changing several times as new information is discovered.
That said, if your setup is running the game much slower than others, that itself could be an unfair advantage. While it slows down your real time duration, it also affords you more real time to perform the game actions for a given IGT (assuming IGT is accurate). I'm not sure if you are doing your Android runs on original hardware or on an emulator, but that is something to consider. From console communities I've worked with, emulated runs are generally accepted, but they need to be run at original hardware speed. Runs with emulated speed are significantly slower or faster than original hardware would be rejected independently of whether the board was configured for RT or IGT.
Finally, for PC games where load times differ significantly between machines, I've seen those communities account for this by removing load times from the real-time duration of the run. This is often done via auto-splitters that integrate into the game itself. Given the description of your setup, I'm not sure if load removal would account for all the slow down you are seeing.
For any folks that like to use visual cues to retime their runs, the offset I measured from selecting "MAN" to the screen turning black afterward is 63 frames.
Frame at which I held Run to start the game:
The first frame of black after that:
- I added Genesis to allowed hardware and US as the region variant
- I updated all existing runs with that info, which means that the emu state you set on your submission now shows on the board
- I verified the backlog of submissions. A few were off by a second or two; I updated the submission before verifying.
Here's my proof of concept run of Win (Solo), as seen on the NES Jeopardy boards:
The 8-bit versions have solo categories, and this version supports playing solo, which would be faster than playing against the CPU opponents.
The resources tab has good info in it: https://www.speedrun.com/stridernes/guides
Also, welcome!
Thread necromancy! DBstyle
I did more runs after my posting. Here is my current 100% PB for the curious:
I started a new thread for version difference since the original question of Any% is settled.
Howdy @NihilistComedyHour,
I got around to dumping the puzzle banks from the following 3 versions of C64 Wheel of Fortune from Sharedata: v1 (the original release), v2 (New 2nd Edition), and v3 (New 3rd Edition). My tooling is not 100% precise, but I think the results are good enough to discuss here.
All three versions have just over 1000 puzzles (1032, 1019, 1022) . v1 and v2's puzzle banks are nearly identical; everything in v2 is in v1, and v1 has 13 more additional puzzles. I suspect this is actually a result of the dumping not being completely accurate, so I'd say they are probably identical.
v3, on the other hand, is profoundly different: less than 1% of puzzles overlap between v3 and v1/v2.
I haven't looked at the game play differences yet, but at a casual glance the versions look identical once you get to the main gameplay.
All said, I'd support either a single board for all three versions or separating v3 from v1 and v2. Separating v1 and v2 seems unnecessary.
Oh my, so many versions! Thanks for the update and digging into that.
Playing all three contestants yourself (like the n64 WoF "co-op" category) seems to save time over vs cpu.
Here's my pb using that strategy:
All the Any% runs have CPU players. Is there anything permissible in Any% that isn't also permissible in the vs. CPU category as well?
The only thing I could think of would be to say you have 3 human players and play all of them yourself.