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discussione: Zero Wing
baldnate1 month ago

Anyhow, here's the two recorded runs I did in 2019 of Zero Wing (Genesis) Any% Easy that used to be up on this board. One was a baseline, the other was a no-miss run with pretty good boss kills.

FelipeNascimento83 piace questo
discussione: Zero Wing
baldnate1 month ago

I'm curious why the Genesis runs were removed, given that the Invincibility Cheat requires pausing the game, entering a lengthy sequence of inputs, followed by navigating a test mode menu before returning to the game. All of those steps would be obvious in a run, and using it could simply be banned... rather than banning the entire Genesis port.

See this video for details regarding the test mode menu:

It's also concerning that this action seems to have been taken without any community discussion. The SRC site moderation rules make it clear that community involvement should be involved in leaderboard management. See https://www.speedrun.com/support/learn/moderation-rules for more details.

FelipeNascimento83 piace questo
discussione: Strider (NES)
baldnate3 years ago

Oh yeah, and 100% was at GDQ a year ago.

bronski e Mr_Magnificent ti piace questo
baldnate3 years ago

Turns out shifting an existing category to a variable is a hassle, so I kept USA and Japan as the top level categories. Any% and No Give Ups are now a subcategory, and I have added Matt's runs to those boards.

baldnate3 years ago

Thanks for the replies, sounds like we are in agreement.

In the next day or so I will make the following changes:

  • Add a top level categories for "No Give Ups" and "Any%"
  • Make USA and Japan sub-cats under each
  • Add Matt's runs to the new boards
  • Ensure that all existing Any% runs show up properly on the board
NESAtlas piace questo
baldnate3 years ago

From a rules perspective, seems straightforward enough.

From a speed perspective, not giving up is faster than giving up... but it is much much harder to pull off.

It's a minor point, though: Give Ups Allowed vs Give Ups Permitted is a fine distinction and easily enforceable rule.

@NESAtlas: What do you think?

baldnate3 years ago

I did my runs in DOSBox at 15000 cycles. That felt very playable and I don't recall encountering any lag.

Oreo321 piace questo
discussione: Alien Crush
baldnate3 years ago

Howdy! In talking to a few folks from the Crush community, we were thinking about exploring more of Alien Crush via longer categories.

In that spirit, I spent some time to get a 10M and 25M run together. Those point marks match the longer categories used for Devil's Crush.

Anyone else interested? So far the strats are more or less the same - bottom bonus for victory. Not accidentally draining and getting consistently good bonus redemptions seems extra important for keeping a good pace. But perhaps the top screen has strats that are worth the ramp up for larger point targets.

Peanutfan22 e Tenka ti piace questo
Sconosciuto
baldnate4 years ago

How should a hard difficulty run of the 2600 version be submitted? Here is my run for reference: https://www.speedrun.com/kangaroo_arcade/run/y6656ljy

discussione: The Site
baldnate4 years ago
Questo commento è stato eliminato
baldnate4 years ago

Accepting sounds fine, but not sure if we'd make a new sub-category for the mini or allow it into the current boards.

From what I've seen with the mini, the emulation seems to be pretty good. The turbo fire on the controller works at the same frequencies as original hardware, but it is not lag aware. The result is that if you are on fast turbo fire during lag frames, you may fire faster than you could on original hardware turbo.

I don't know if that difference confers an advantage in Ninja Spirit. There is lag in the game, but managing lag well saves seconds over the course of the run. But maybe faster bomb throws could take out some of the bosses faster in RTA? Hrmmm

I see @LattMackey split out the mini on the board for Psychosis. Maybe he has more info he can share here.

RicoTheSaboteur piace questo
discussione: Strider (NES)
baldnate4 years ago

sub-20 now:

bronski, 8BitsOfJoy e 1 Altri ti piace questo
discussione: Devil's Crush
baldnate4 years ago
Questo commento è stato eliminato
Peanutfan22 e Tenka ti piace questo
discussione: Devil's Crush
baldnate4 years ago
Questo commento è stato eliminato
Peanutfan22 e Tenka ti piace questo
discussione: SimCity (NES)
baldnate4 years ago

I slightly prefer option 2 over option 1, but I'm good with whichever. In my later runs I was timing to the first frame you can tell which congrats dialog you are getting... which is sorta in the middle of your two options time-wise.

junkyard_dave e 8BitsOfJoy ti piace questo
discussione: The Site
baldnate4 years ago
Questo commento è stato eliminato
discussione: Ikaruga
baldnate4 years ago

The stage 4 end-boss might benefit from repeated death/i-frame abuse. Perhaps some of the mid-bosses elsewhere could be sped up via i-frame abuse as well. I'm not sure, though: you'd need to do enough extra damage during i-frames to make up for the loss of damage from respawn.

In any case, thanks for posting this recommendation. Let's see if anyone else chimes in.

xenkaroshi piace questo
discussione: jumpNULL
baldnate4 years ago

Removed.

discussione: The Site
baldnate5 years ago
Questo commento è stato eliminato
baldnate5 years ago

Good catch. I'm not able to change the name of the game for the board (not sure if super mod or site mod is needed for that), but I did update the URL name and the Twitch game name for this board.

Info su baldnate
If you encounter an old run of mine that happens to point to an expired twitch VOD, feel free to DM me about it and I'll fix it.
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