I suppose I'll get right to it... Noxcrew is planning work on a new map: Grid Runners Pro!
We have a load of ideas we're already working off from which I won't share yet, but I wanted to post here to ask a question: What's on your wishlist for Grid Runners Pro? Pop your hopes and dreams into this thread, and we'll see if we can incorporate some of the better suggestions into the project! I'll be monitoring this thread for a few weeks, so feel free to post multiple times!
Also, as a thank you to this community for continuing to run and support this map years after it's release, we've given some Minecoin codes to the moderator team of the Discord for this speedrun board, and they're going to do a giveaway for them on the Discord server! Head over there (by following the link in the bar on the left) if you'd like a chance at them!
A little about me: I'm one of the owners of the Noxcrew, and my current job is to oversee our Marketplace team, and also run the Mechanics team which works on Marketplace content. Back when we made the original Grid Runners, I was the only Mechanic on the team! I concepted the map as an iteration on a game from one of our older projects, the Noxcrew Gameshow, then pitched it to the team and Mojang, who coordinated the deal which brought the map to the store for free.
Lastly, a quick mandatory legal thing! Any ideas suggested here may be used in a Noxcrew Bedrock product without credit to you. That means that if you don't want us to use your idea, you shouldn't post it! Full terms of service: https://noxcrew.com/terms-of-service/
We're making some changes to how our board looks to support the recent string of submissions showing some new skips! (Thanks mooing_cowmilk :D )
Instead of seeing "Any% Glitchless" and "Any%" categories, ALL runs will now be condensed into one category, with variables for "No Exploits" and "Exploits".
"Exploits" will be considered as utilizing a bug, either vanilla Minecraft or game-code, to play the map in an unintended way. Unintended ways include going out of the intended bounds of the map and phasing through blocks (list subject to change).
We really enjoyed seeing the new glitches and skips found, but we wanted to make sure we were separating the categories in such a way that vanilla runs through the game can still be competitive, but runs utilizing the skips can also be competitive. Thanks for reading (and playing!).