Yeah, just a further comment on that- not that I wanted to remove this trick, but removing this one would come really close to removing other similar tricks, which are definitely legal, so this one definitely has to be legal too! Nice run :)
You're welcome to run it if you want to, but we don't currently support a category for that. If this post gets some traction and a few people want to try it then we'd probably add it!
@GoodGuyZEK The new timer will track out to 2 decimals, but only at 0.05 increments (Minecraft runs at 20tps when it's running perfectly, we can't time any more accurately than that). A lot of machines struggle to keep Minecraft up to speed though, so all speedrun times should be checked by Mods with some video timing software.
@mooing_cowmilk Yeah, while resetting at the end sounds like it makes sense, there's a lot of danger involved in the mechanical back-end when people can quit the game at any time. Especially back then, the room resetting was incredibly slow and very vulnerable, so we had to take as many precautions as possible. People are much less likely to quit out between hitting the start button and the course resetting than they are to rage quit immediately upon finishing the course, which is the main reason we tried to go that way.
Good news and bad news for Grid Runners Pro: there is much better tech available nowadays so room resets will take much less time, but (for a reason I can't talk about yet) the course will have to be reset BEFORE each run and there's really no way around it.
Reset item: Absolutely on my list. Was essentially impossible to do back then, but is now much easier.
Room Splits: Yeah, we should be able to do something here. The relevance of it is going to be variable so we probably won't be storing the information for comparison, but I see how it could be useful mid-run so we'll look at what we can put in.
Time Comparisons: This one would be tough to do for multiple reasons, and would also be tough to get an input system which is player friendly. While I like the idea, I think we're probably not quite at a tech point yet where this would be user-friendly enough to be worth it.
Gameplay Ideas: I may be able to sneak a couple of these in. I want to explore a puzzle room of some sort, but I would want to keep it interesting every time (which is the hard part)
The sabotage idea is cool! It reminds me of how the battle mode works in Tetris, I can imagine dropping a few zombies into the other team's grids when you complete a room behind them. Would be an interesting way to help even the score in multiplayer matches. I'll bring this one by the team!
Point of discussion: How do you guys feel about the player being able to take damage vs. being invincible?
@AK_DJ This is a good point, and something that's been on my mind quite a bit. The struggle in the first one is that the course had to reset, and because of the wide variety of devices which run Minecraft Bedrock, you never know how long that's going to take. We always need to set the course at the beginning before you run it, so there's always going to be a delay here, but we'll try to cut down on it as much as we're able.
@mooing_cowmilk - We'll definitely have one in-game, it'll work very similarly to the one in Terra Swoop Force. Obviously there will be timing discrepancies which the mods here will have to handle. This wasn't possible in the original, as it was made before the release of scoreboards.
I suppose I'll get right to it... Noxcrew is planning work on a new map: Grid Runners Pro!
We have a load of ideas we're already working off from which I won't share yet, but I wanted to post here to ask a question: What's on your wishlist for Grid Runners Pro? Pop your hopes and dreams into this thread, and we'll see if we can incorporate some of the better suggestions into the project! I'll be monitoring this thread for a few weeks, so feel free to post multiple times!
Also, as a thank you to this community for continuing to run and support this map years after it's release, we've given some Minecoin codes to the moderator team of the Discord for this speedrun board, and they're going to do a giveaway for them on the Discord server! Head over there (by following the link in the bar on the left) if you'd like a chance at them!
A little about me: I'm one of the owners of the Noxcrew, and my current job is to oversee our Marketplace team, and also run the Mechanics team which works on Marketplace content. Back when we made the original Grid Runners, I was the only Mechanic on the team! I concepted the map as an iteration on a game from one of our older projects, the Noxcrew Gameshow, then pitched it to the team and Mojang, who coordinated the deal which brought the map to the store for free.
Lastly, a quick mandatory legal thing! Any ideas suggested here may be used in a Noxcrew Bedrock product without credit to you. That means that if you don't want us to use your idea, you shouldn't post it! Full terms of service: https://noxcrew.com/terms-of-service/
Yep, fair point. Looking into rewriting this in a way that actually makes sense under the new system.
I don't mind having the discussion here if multiple viewpoints want to get involved. The way we're currently leaning: it's the runner's choice to pursue methods which may require relogging. As a result, the time spent relogging is a part of the run.
Worth noting as well, we're moving around the old runs to be compatible with the new system. It's going to take some time, as the website likes to update things very slowly. Thanks for your patience!
We're making some changes to how our board looks to support the recent string of submissions showing some new skips! (Thanks mooing_cowmilk :D )
Instead of seeing "Any% Glitchless" and "Any%" categories, ALL runs will now be condensed into one category, with variables for "No Exploits" and "Exploits".
"Exploits" will be considered as utilizing a bug, either vanilla Minecraft or game-code, to play the map in an unintended way. Unintended ways include going out of the intended bounds of the map and phasing through blocks (list subject to change).
We really enjoyed seeing the new glitches and skips found, but we wanted to make sure we were separating the categories in such a way that vanilla runs through the game can still be competitive, but runs utilizing the skips can also be competitive. Thanks for reading (and playing!).
If people want to run it we'll consider it!
oof, sounds nuts! think there'd be any interest in other people running it?
Any% is for single player only, we don't currently have a category for 2 player any%. You could lobby for some interest in people running it here, but as it's not likely to be any faster than single player it's probably not going to gain interest.
That's an interesting thought. I guess I would be scared that, in a category with few runners, we'd be deleting quite a few runs. I suppose it'll be more obvious what decision we should make when people start running it.
Haven't recorded it, no. I swooped down for F1, then bottomed out under the pipe to fly up to F2. I almost made it to F3 as well, but couldn't hold the speed.
We chose a 1 hour penalty based on advice from the original mod who has seen other games do it this way. The nice thing about this is that it makes it very obvious when you're looking at the time of the run to see how many deaths the person had, as it's likely their actual run time won't be over an hour. We can look into doing some changes once someone has submitted a run to make sure it's obvious to people browsing the category.
I'm actually very interested in seeing someone try to run this myself. In internal testing, we proved you can survive Mammoth and Cave Trolls (although Cave Trolls is apparently incredibly difficult to repeat). In the Frozen Tunnel, I've personally managed to get 1 and 2 in the same run, and I believe if you did them correctly you could survive both of them (although you'd probably have to do them separately). The reason I added this is a category is for thoughts like this, and to see what methods people could come up with to avoid dying.
There's not currently a multiplayer run category for any% as there are no mechanics which would be faster with 2 players than 1.
@Mixtongent73: Yes, that's the timer we're using. We also have only just started re-timing the top 3 like this, so it'll likely take a bit for everything to show that we've done it.