I found that the LRTs are delayed by 12 seconds every 5 minutes compared to the real times. Is this an expected behavior?
LoR autosplitter is now available: https://drive.google.com/drive/u/1/folders/1EgNIGJ12yFoYuw3LeH02SdmodW0E4iWF See the Readme for more information. A load remover can also be used, but note that the real time will take precedence on the leaderboard and the load removed time will be counted as a reference record.
Raging Storm: Love has a critical bug where the first die sometimes does not hit regardless of the roll. This is due to asynchronous processing masking a programme mistake that is impossible for players to deal with (I'm not familiar with asynchronous processing in Unity, sorry if I'm wrong). So I made a patch to fix this bug, but the current rules don't allow it to be used. I put here in case you still want to use it, or in case future rule changes allow it. https://drive.google.com/drive/folders/1dXw3bsgfqBwS7zKDIBZR4sz5u0aV65of?usp=sharing
To install, see the Autosplitter Readme. https://drive.google.com/drive/folders/1EgNIGJ12yFoYuw3LeH02SdmodW0E4iWF?usp=sharing
https://www.dropbox.com/sh/ks1io7ni3r76gro/AACEI3tt61af1oLoKdHEodWRa?dl=0 Builds and strats of current record have been uploaded to Dropbox. However, the strats are written in Japanese, so I'm sorry if you couldn't read them.
現行記録のチャートをDropboxにアップロードしました。同梱の構築一覧は英語表記ですが、チャートに同じ内容が含まれているため見るのは片方だけで問題ありません。