Commenti
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

I assure you that the integrity of the pal emulator leaderboards is of utmost importance to the moderator team. We hear your concerns and the situation will be dealt with shortly.

Dienda, defqon_Jan e 6 Altri ti piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

I'd say no major skips/glitches, since mips clip is also explicitly banned. If someone came up with an RTA-viable technique that allowed you to do these skips then we'd probably have to discuss banning that too. The whole thing in the op is a non-issue for RTA.

discussione: Super Mario 64
North Carolina, USAalaris7 years ago

tbh, i'd verify it, they deserve it at that point.

defqon_Jan piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

lmfao, I was wondering when someone was going to ask this.

discussione: Super Mario 64
North Carolina, USAalaris7 years ago

We're trying to minimize the number of emus, since they all seem to run different even pj64 1.6 vs 1.7. It makes more sense to assume a linux user could get pj64 working through wine than someone that uses mac, since half of using linux is getting shit to work that shouldn't. Ideally mac users would do this too, but in practice this doesn't happen.

IR piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

The leaderboards aren't everything. You can always practice and improve without recording or submitting your times. I primarily used linux before I got into speedrunning, but the options for capturing game footage and emulator are pretty lacking and I thought it was not worth the effort. If you can get it working in wine that'd be fine, but I'm afraid there's no easy answer.

What emu do you use?

Tabascoth piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

I'll expand a bit on this, I guess. I understand what you guys are saying, but it's hard to feel bad for a hypothetical runner that doesn't represent anything I've seen in reality. If I felt like this had an actual gatekeeping effect I would be against it, but I would be surprised if even one runner is prevented from participating due to these rules.

Webcam footage from what I've seen is generally super low effort, harder to verify (we're lucky if they include splits) and the runners themselves don't stick around. The people that do stick around eventually get proper setups and not cause we bully them to. The vast majority of people that want to run this game somewhat seriously but don't have a console or the means to record just run on emulator. Emulator is extremely accessible as it always has been. In fact I'd say that our requiring of pj64 1.6 has far more likelihood of turning someone away from this game than the rules in the OP.

discussione: Super Mario 64
North Carolina, USAalaris7 years ago

Well, it's not like we tell these people to fuck off out of the community. If a case like this came up I'm sure that people would be sensitive about it, but it just doesn't happen in practice. For the most part, these hypothetical people without streaming setups just play on emulator.

GoodleShoes piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

reds is faster

discussione: Super Mario 64
North Carolina, USAalaris7 years ago

It's bad form to share your routes before the task deadline is up, I'll compile the submissions in some way after the deadline so everyone can see the routes.

defqon_Jan piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

https://media.discordapp.net/attachments/335267714798977025/377316196187635712/koopa.png

If you're interested and have any questions lemme know.

Alaskaxp2, chlidlunk e 8 Altri ti piace questo
North Carolina, USAalaris7 years ago

I finally went in and edited it so that emulator is officially banned from the leaderboards. If you only have a PC to play with I'd recommend the PC version which is better behaved than emulator anyways. You can even set up an n64 controller to play with using joy2key (although I'd recommend using keyboard and mouse for better movement). Also, I made it so runs need to be verified before showing on the leaderboards.

Dienda piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

Really cool stuff, this is something I always wanted to see but cba'd actually doing.

Zanum e KilleDragon ti piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

It would be extremely not free to beat the game with 70 stars faster than cheese's current pb no matter which glitches you use.

Sconosciuto
North Carolina, USAalaris7 years ago

People have spliced very bad runs before, they weren't noticed until they got a bit bolder and spliced lower times but it has definitely happened before. We're trying to be consistent and apply the same rules to all times, regardless of whether it's a "bad" time.

discussione: Super Mario 64
North Carolina, USAalaris7 years ago

that looks as much of a setup as og cless except you gotta wait on the moving platform

Poke piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

whenever I see "GothicLogic responded to the thread ..." in my notifications you know it's gonna be good.

dumpdome64, MrJimmysteel25 e 8 Altri ti piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

please don't go for box clip in runs unironically

defqon_Jan piace questo
discussione: Super Mario 64
North Carolina, USAalaris7 years ago

i laughed at this thread tho

Vorago, zodiahk, e Xein64 ti piace questo
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