I'd actually suggest putting any% at the front of the board. The more I think about it, it's a much more difficult run execution-wise and generally speaking, there's little reason to favor having to play the entire game over someone who wins faster.
Also, this game is about robot violence, and 100% avoids that while any% embraces it :D
If you want, you can contact the SRC mods to give you admin access over the board. The general rule is that you have submitted about 3 weeks in advance and not received a reply, and attempted to contact the moderator through other avenues to gain access.
To do so, you would want to click Support at the top, create a new ticket, and select "moderator for an existing game". I haven't used the new system personally but that should work!
I don't know what you mean when you say the current structure doesn't work on MS-DOS. You can "skip time" in the console versions (either by sitting in land in the "overworld" for a number of days or just staying at the lodge), but it's by and large pretty time-consuming, so it's really only used when you want the king to pop a quest or reset to a new quest.
But it wouldn't surprise me if the strategies used in one console don't work in another. It's kind of surprising that things work as well as they do right now across NES/SNES/Genesis, but I wouldn't be surprised if MS-DOS turns out something rather different.
Actually, to add on this, there are a number of differences in each version that make playing on them all rather unique. The NES and SNES versions tend to lag a lot while sailing (NES especially when other ships are around), while the Genesis version just flies. The SNES version has the vastly superior music engine. The NES version has quicker battles due to faster animations and lack of cutscenes, and also generally can handle town interactions faster as well. I haven't played the DOS version much at all aside from figuring out how to quickly game over (lol), but I have a feeling it's likely an even more different experience. It's actually pretty strange for one game to play so differently on different consoles (and why I never did the full game speedrun on SNES... because I know it'll be hours slower, ha).
I think the current WR on NES definitely does more than 4... you can skip the last 2 ranks in it but it's random each time at the end whether you get the king quest or another one. I think both Gilmok and I had decided to reset if we got a bad one there... which I don't think he needed to (I know I had to in at least one attempt, but cannot recall if it was my current pb). I don't know if it's the exact same on MSDOS or not... only know about this precisely in the NES version because Gilmok cracked the game to learn it.
Even so, we have variables attached for each individual platform so that each one has its own leaderboard for each category.
I think I went to them first to ask for them to make it and they said it didn't fit or something... I don't remember anymore and my message history seems half-deleted now :(
I only had success against the "weaker" daimyo when it came to that, and it took me a lot of labbing to figure out amounts that seemed to always work without bankrupting me. I never got it to work on Oda or Takeda etc... so I wonder if anybody will ever get it in a human run.
If anybody is interested in different types of categories or whatever for this, hit me up. I was under the impression that the full game here isn't really speedrunnable due to absolutely massive length but I could be wrong :)
Ok, done. I think I edited your times in correctly but if I didn't, resubmit or let me know.
I went ahead and updated the board to add an Atari 2600 category. It's simple enough to do, and will add other game categories as people request.
And apologies for the late response; src apparently doesn't notify me about forum posts in games I mod... may have to fix that :)
nah it pops up in-between levels on occasion
With the submission of a non-NES run (my own), I took the liberty of establishing sub-categories for each full category for a few of the potential systems (ones I think most likely to get some action). If someone ever wants to submit a run for a game system not represented, we can add another one at that time.
Hello! Would it be possible to create a Colecovision variable of this game so that I could submit a speedrun for this? It appears to be a lot faster than the Atari2600, so just submitting it in the same category wouldn't be terribly appealing.
Here is my vod doing the 5k points version. I have a 10k points version as well but haven't got around to getting that uploaded.
You know, it's been 10 months when I asked about this, and I went into the discord and talked to you guys, but nobody ever made a Colecovision category. I believe I gave you everything you had asked for and I think I just got tired of bringing it up and left the thing. But I guess I am asking again if that could be possible? The timing rules should be the same as the SNES version.
Thank you :)