Commenti
discussione: Introductions
WeaponLord6 years ago

@WhatTheFox_

I LOVE Ninja Gaiden for Master System. I first knew this one even before NES ones. And when I knew NES Ninja Gaidens I didn't wanted to play them because I loved the master system version. It was like a Sega territory here on 8 bit era. Not Nintendo. I know that in Europe, At least in UK it was the same with Master System. It dominated instead of NES. I don't know what people in US see in NES anyway xD

Try the MKs. The Arcade versions have some strats to manipulate the AI that if you do correctly you will always troll the cpu and win. Specially the MK2

discussione: Introductions
WeaponLord6 years ago

@Legs I read "Legs" a the end of your reply, and I thought it was a kind of a different greeting or something for a sec lol was like "What the..??"

discussione: Introductions
WeaponLord6 years ago

@RashoCEuX You can't validate a TAS, this is a speedrunning site, not a TAS one. In Speedrun TAS is the definition of CHEAT lol

discussione: Introductions
WeaponLord6 years ago

You started playing 16 bit Sega after 2010? wow, Such different time. You should live in my country, lol People love Master System and Mega Drive so much that these consoles keep being released oficially licensed by sega still today. Welcome kiddo

As for the game, there's no secret. You just pick a game that you love so much that you will never get tired of playing over over and over again, watch videos of other runs, start on easiest categories, etc

discussione: Speedrunning
WeaponLord6 years ago

Duke Nukem: Time to Kill

But it's so bad to speedrun that is good

discussione: Talk
WeaponLord6 years ago

@AgentHunk Resident Evil games have many differences from PC and Console versions, like loading times, and skipping cutscenes and doors so they are very different runs and have competition based on each version.

*EDITED

grnts8 e CyanWes ti piace questo
discussione: Talk
WeaponLord6 years ago

I know that some people use Retro Duo, Trio, Quad and stuff and post runs like "played on console". I'm not complaying or anything, but only to keep in mind, Technically, it's all Emulation.

grnts8 e CyanWes ti piace questo
WeaponLord6 years ago

Glitch Basement door enter in Duke Hill

I don't know how to explain but the thing is; when duke is crowching his feet are a loose from ground. Which means, he will move sideways or foward a bit if you rotate him while crouching.

With that in mind it becomes very easy to glitch through door in basement in first try (at least going in, that you have to crouch, going out is a different thing.)

So, going in: Just run into the door a little bit diagonally until his feet is inside and he gives the "bumping" animation, once he bumps then imediatelly hold duck. Once duck Imediatelly, smash left on d-pad just a little bit, this will rotate him to be straight foward (kinda undoing the diagonal way you ran first) but also will slightly move him foward. This is very quick but this simple move as I said moves him foward a bit and will make you feel he's already inside, and that's it, just roll foward.

5:53

It's barely notticeable, but after you duck you're not inside yet. What will make duke get inside after the duck is rotating him just a little bit, this will "turn him" inside somehow, and be able to roll foward.

WeaponLord6 years ago

That is a nice find about the flamethrower!

I usually have trouble in bosses rngs, the reaper and wing'ed death can move randomly. But the reaper seems most ok, it's just seconds longer to kill if he doesnt moves close to barrels, The major problem is in wing'ed death that seems to fly towards me all the time =(

And about the weapon reloads I also had notticed. There are 2 reasons I always equip and unequip weapons. One is I think duke runs slightly faster with no weapon at hand, and other is that it reloads the weapons =) Nice records!

WeaponLord6 years ago

How much FPS does Duke Nukem Time to Kill run?

I always set OBS to default 48fps. I know psone runs probably much less than that. But I'm not sure so my final videos always look weird. And sometimes even have some frame drops.

Which FPS setting is the best for record?

WeaponLord6 years ago

@Trebr0n

Nice! I will study this routes When I get to run Surprise% again. Right now I'm improving My any% and getting close to a 43:00

Knowing this game since 1998 I've never seen any strategy guide/FAQs for the challenge stages. This is really precious content you brought

=)

_Bai_ piace questo
discussione: The Site
WeaponLord6 years ago

That might be a very silly question. But I moderate this game that is one of my preffer games of all times, but it doesn't have a lot of competition.

https://www.speedrun.com/Duke_Nukem_Time_to_Kill

This game is one of those that is a lot of fun to play casually, but is hard to speedrun. And although very few people feel interest in speedrunning it, I know that many people play it casually,

So I decided to create a thread for "possible online multiplayer games", as the game have a very fun split screen.

https://www.speedrun.com/Duke_Nukem_Time_to_Kill/thread/qx5j5

So here's the silly question, out of curiosity or for whatever reason:

I wish to know if according to Speedrun.com major rules It's freely allowed to have game forums as a place to meet people for multiplayer online?

I ask this because I know that the main purpose of the community should be the speedrunning competition. And there are other forums and places for this kinda lobby

So, is it allowed: Yes? No? And what are the restrictions?

WeaponLord6 years ago

Yeah, I got 41% of steroids without getting shot and it was all luck. If I've turned I could've been shot and I would lose time anyway. plus I wouldnt have 41% anymore. Although I always found valid to try the risk of getting the steroids on water, even if you have to swin a little bit away to get it, the seconds wasted are recovered swimming back faster, So it's always worth at least the try

About the routes on challenge stages, that's amazing! Please if you have the time don't skip sharing the videos of the challenge stages here!

_Bai_ piace questo
WeaponLord6 years ago

I just see that the emulator Epsxe supports multiplayer online.

So I would need at least 1 player to test with me, some configs and see if we manage to play some amazing multiplayer 1 v 1.

If we manage to, It could result in a new thread with a tutorial and links for everything we need and every player could come and join for epic Split Screen. Even those who are not running the game yet.

So, who's down with it?

WeaponLord6 years ago

Carrying power ups through stages

I don't know if it works with other power ups, but at least with Steroids, when you finish a stage and still has the effect of steroids, the effect continues on the next stage.

As an example on this run, at 39:10, at the end of hog heaven

Nottice how I carry 41 % of the steroids effect for the next stage and it makes Duke continues to run a lot faster.

The Effect of steroids will end earlier though if you take shots before finishing the stage, as each damage drains % of the effect quickly.

So at the end, it might even compensate turning around, killing enemies fast and progressing with the more Steroids effect possible.

WeaponLord6 years ago

Brilliant idea.

Btw, just out of curiosity I would like to know why you feel IGT so important to keep register as RT?

WeaponLord6 years ago

Turning handles Sometimes Duke gives 1, 2 or 3 turns in handles/valves. Being 3 or 1 turns more common and 2 turns seem the rarest. When it's just one turn it saves time. But I think It's all random. However I notticed that when I approach the handles walking left or right with L2 or R2 it's more common (I think increases the chance) of getting 1 turn. Still it doesnt seem manipulative at will. And if you just walk towards the handle it will get 1 turn sometimes anyway.

Running I notticed Duke runs slightly faster when he is not holding any weapon. I haven't done any precise test, but it looks quite obvious to me.

  • His movement animation itself is faster
  • I feel that I cover more ground if I'm running with no weapons at hand.
  • When I run and jump, Duke jumps further, if I don't have a gun equipped.
  • When I jump over a small platform or a pit, I have less chance to fail the jump when Duke is not holding any weapon.

So I think it saves seconds in the long run, even if you have to equip and unequip weapons all the time.

It is just me?

_Bai_ piace questo
WeaponLord6 years ago

I will be creating the category soon. As I will start routing tonight.

I think the category name should be All Weapon Upgrades% since the runner must get all weapon upgrades anyway. And runner has plenty of continues as you can see, and challenges (specially on wussy) are not that hard once you route it.

If you guys want to add something just let me know

WeaponLord6 years ago

@Trebr0n

UPDATE:

You are right. My bad, I've just Checked and when you die on challenge levels you have the options to give up

And there's no way to skip the bonus other than COMPLETING or GIVING UP

So, GIVE UP >> In this category will be banned. Since the category would be pointless.

So we have to complete it

Runner must keep trying til he get the challenge (I've checked and If he loses all continues it's Game Over)

https://ibin.co/4TliViHsdJN7.png

Info su WeaponLord
Iscritto
8 years ago
Online
5 years ago
Runs
44
Giochi corso
Duke Nukem: Time to Kill
Duke Nukem: Time to Kill
Ultima corsa 5 years ago
8
Runs
Marvel Nemesis: Rise of the Imperfects
6
Runs
Joe & Mac (SNES)
Joe & Mac (SNES)
Ultima corsa 8 years ago
4
Runs
Twisted Metal 2
Twisted Metal 2
Ultima corsa 8 years ago
3
Runs
Rally Cross
Rally Cross
Ultima corsa 6 years ago
3
Runs
Golden Axe
Golden Axe
Ultima corsa 8 years ago
2
Runs
Rock n' Roll Racing
Rock n' Roll Racing
Ultima corsa 6 years ago
2
Runs
Giochi seguiti
Joe & Mac (SNES)
Joe & Mac (SNES)
Ultima visita 5 years ago
453
visite
Duke Nukem: Time to Kill
Duke Nukem: Time to Kill
Ultima visita 5 years ago
1,117
visite
Dragon: The Bruce Lee Story
Dragon: The Bruce Lee Story
Ultima visita 5 years ago
254
visite
Street Fighter EX Plus Alpha
Street Fighter EX Plus Alpha
Ultima visita 5 years ago
322
visite
Marvel Super Heroes: War of the Gems
Marvel Super Heroes: War of the Gems
Ultima visita 5 years ago
415
visite
Death Rally
Death Rally
Ultima visita 5 years ago
254
visite
Rally Cross
Rally Cross
Ultima visita 5 years ago
157
visite
Impact Racing
Impact Racing
Ultima visita 5 years ago
4
visite
Giochi moderati
Joe & Mac (SNES)
Joe & Mac (SNES)
Ultima azione 5 years ago
15
azioni
Dragon: The Bruce Lee Story
Dragon: The Bruce Lee Story
Ultima azione 5 years ago
12
azioni
Rally Cross
Rally Cross
Ultima azione 5 years ago
7
azioni
Marvel Super Heroes: War of the Gems
Marvel Super Heroes: War of the Gems
Ultima azione 5 years ago
5
azioni