Commenti
California, USATurbodog7026 years ago

Did this nuke the Any% board? Was there a reason not to grandfather in the runs? Came in to check on Phase 2 options only to find nothing there.

California, USATurbodog7026 years ago

Good runners know what a good run is, regardless of platform. Any split in the boards would be awarding higher spots to people due to high level players being on a separate platform. I would not be in favor of handing out gold stars to people for playing on a sub-optimal version with a poor time.

The exception to this is this question: "Are there runners who are deserving of merit based on their achievements on the worse platform?". So far, only TalicZealot, bastoune22, and Xeiz have put in the effort and time to get what I would consider times worthy of recognition on a new board. If these three unanimously would want a board split, I would be okay with it.

Aldriel, Rasha e 2 Altri ti piace questo
California, USATurbodog7026 years ago

As a side note, we KNOW IGT is not reliable. We have ideas for solutions to retime runs, Guacamelee is not a big enough game to warrant the extra effort for what is a tight knit community of great people.

HouselessGamer piace questo
California, USATurbodog7026 years ago

The boards themselves are a way to contact mods. Also, I am in agreement with Weskurrr, we will not be changing to IGT ever, and are not currently looking into changing the RTA standard at this time. On a side note, maybe you should have just asked me in my chat since I am a mod instead of posting this garbage when we have tried to assist you in running this game.

"thank you i do not want it submitted unless i get what is rightfully mine lol. ive also looked into the IGT, and it restarted with the first SDG. that is it. and for a few tests ive tried to manipulate IGT, and unless i just dont know how, i could not find a way to do so. RTA however you are saying the most consistent, but i have the evidence it is not. soooo lol i dont know where we go from here i guess just let me know what the other mods needs, im going to try to get a clean run, and have better proof.

Goku Today at 4:05 PM and just on a side note. if you are saying 3-5 min avg. you are just going to let nomkey (who actually helped me get in contact seems like a nice guy) power house the leaderboard with a strong computer, he is under the 3 min avg other then 100% becuz there is more loading in 100% idk seems like a broken system."

HouselessGamer piace questo
California, USATurbodog7026 years ago

Initial thoughts are 5 or 10 Void Gems, 0 or 5 Chaos Gems. This makes it easier to get Blizzard Glitch, and gives extra Chaos for Fire Cover to clear problem arenas. Any additional gems should only be obtained for magic refills. This shouldn't be needed.

Some minor testing brought me to the conclusion that the best options for reliable DPS with Shadow Whip were to get Guillotine early. Guillotine loops do high DPS and allow you to avoid many random attack patterns while being cheap to buy early. In addition, Rising Whip (DA Launch) levels quite fast.

After that, DA Parry attack and Somersault Attack are the next best options due to allowing you powerful combat options off a bad attack pattern or to evade blocks. Both of these can also level quickly. At this time, I think maxing three abilities on Shadow Whip to increase its mastery to 2 is worthwhile. Your magic and relic use is not stable enough early on to spam Whirlwind, so a 30% increase to damage on your primary damage seems good.

Current picks for leveling Shadow Whip: Rising Whip, Aerial DA, then Somersault Attack, Parry Attack, or Area Attack normal on large groups.

Sustained AA is very, very good DPS but inconsistent without Blizzard Glitch up. To that end, I wouldn't invest in it until that time. Sustained DA is good damage but not consistent enough to execute without being interrupted.

For Void Sword, I pretty much take Whirlwind and do my best to space out the dash for the extended hits. Hitting Whirlwind at the end of the dash does between 6-9 hits instead of the 2-3 when done up close. This is much easier to space on enemies with larger hitboxes. To get Blizzard Glitch, I use Seal of Alastor since 5000 Exp is a lot to invest in a move we only want to use 3-5 times.

Chaos choices are more in the air. I like Explosive Earthquake since it tracks enemies, but without the longer Chaos Magic bar of NG+, we need to regenerate far too often.Because of this, Fire Cover is a great next solution. It is fairly magic efficient, and it really deals with some of the more frustrating groups of enemies. Other options include Avalanche to chase down enemies and possibly parry attack.

If Transmute is used, you can purchase the cheapest relics in he shop and change them into Seals and Demons. So far, I think the 3-4 small Prison Guard fight before Chupa Jail is guaranteed to drop a Seal. I also think the Large Prison Guard x2 fight after the harpies has a high chance of a Demon. Other than that, you are fishing for relic drops. The earliest relic drop I got was Clock just before getting the Wolf's Medallion. I want to say I have seen Seal drop in the arena before First Acolyte, but I don't know for sure.

kresilvania piace questo
California, USATurbodog7026 years ago

After some short testing for the purpose of New Game optimizations.

Each level of mastery seems to give an, on average, 30% damage increase from the base damage at level 1.

It takes 3 skills at 100% to raise to level 2. I think 5 to level 3.This means Level 2 Mastery might be attainable and useful for the run.

A notable exception is Whirlwind, which seems to not have it's base damage increased.

Useful combat skills and sequences for Shadow Whip seem to be Somersault Attack for quicklyu avoiding blocks, DA launch into Guillotine loop for evasiveness and damage, and DA counter strike whip for damage option. Sustained Area Attack seems less useful until you get Infinite Blizzard going to control the enemies movements due to lack of stun.

Of the options to build Mastery, DA Launch into DA aerial combo are quite quick to level in comparison to many other options. AA on the ground can be fast with large numbers of surrounding enemies. Counter Attack and Somersault Attack tend to build quickly as well.

Stolas Clock accelerates EXP gain based on an unknown factor atm, but you gain EXP every hit. This is possibly based on damage. This might be useful for building EXP while controlling enemies.

kresilvania piace questo
California, USATurbodog7026 years ago

I will need to confer with other mods. Do you know if you are able to stream the game to twitch.tv ? If you could get a working stream set up, you could export to youtube or download the stream itself after doing it.

California, USATurbodog7026 years ago

What type of set up are you suggesting?

discussione: Hebereke
California, USATurbodog7026 years ago

I appreciate the answer. I did not think that was an actual guide from the title of it. Is anyone actively doing much with this game? Anyone streaming it regularly?

discussione: Hebereke
California, USATurbodog7026 years ago

I've been considering picking up this game for a run but I am having lots of trouble hitting the wall jump. Can anyone give more extensive insight or tips to hit the ones that are required in the run? I would also appreciate any general tips or easy route changes to ease the learning process.

California, USATurbodog7027 years ago

Short post here to say I will be modifying the start of the run time to remove the loading time on 1-1. As mentioned in a previous thread, the level could be pre-loaded to reduce time needed to load. This was rather silly for the purpose of skill based optimization.

Runs will now be started upon confirming the stage start after the loading screen on the voice over narration.

Individual Level (IL) leaderboards have now been implemented in a basic form to allow for greater optimization of stages. At this time, I am allowing timestamps in full run videos so that gold splits are able to be tracked as ILs if the runner wants.

California, USATurbodog7027 years ago

So every time that I said publicly that I thought ACE was an actual speedrun category but not particularly interesting I was rejecting it?

No one cares enough to to figure out the verification process for this style of run. You decided this was something you wanted to pursue. A decision was made that since this was an inactive category that verification would be relaxed in order to have a platform to show the work done by the glitch hunting community, yourself included.

So the ACE board was made despite the fact that verifying a run like this is basically impossible since it directly has to deal with changing unseen values that apparently are inconsistent based on a number of factors. Making the board was an inclusive effort to show a different style of play that centered around menuing, something very different from normal play. It was also created as archival for anyone else who wished to pursue this style of play.

The fact is, no one is running this category because people think it is boring and unappealing. Same reason Low% Mist and Low% Bat are not being run. It is also the same reason PSP Maria All Bosses isn't run.

If you were to ask any of the normal Twitch community that knows me, they would say that I have given approval of the ACE run and its progress. I acknowledge it is a category that exists, but is uninteresting to the vast majority of players.

California, USATurbodog7027 years ago

Also, since it was mentioned Save Corruption can pre-load code from an existing file, you may want to have a clean memory card file on both slots, and start from power on for the console, not just loading the game into the PS3,

Edit: I do not recall if the game itself saves a Clear state without a memory card on PSN emulation. If it doesn't, I'm not sure a Richter run would be verifiable.

California, USATurbodog7027 years ago

So when is sub 4 Richter Save Corruption?

California, USATurbodog7027 years ago

LoS1 is the hardest speedgame I've had to learn. Now that I understand, I can teach people though to make it easier. I won't pretend my times are unbeatable; they aren't. Someone will have to go in the tank to do so, or be Findlestick or satvara.

California, USATurbodog7027 years ago

As a follow up, I did a really sloppy NG run just to try some things out. I managed a 4:35 so sub 4 seems reasonable to show merit in the category. I do think with really good execution something like 2:40 should be on the table. I do plan on working on this at some point. Infinite Jump is difficult for me to do at this time.

California, USATurbodog7027 years ago

I could upload my save for Ultimate Edition on Steam if that sounds reasonable?

So New Game is kind of a thing. FIndlestick recently made some discoveries that would make the category interesting, but quite brutal to run well. Without his infinite jump, the category is very bland in many places, and converges into a similar route with way worse resources after double jump. I have aspirations to look into it more later on. It would also rely heavily on item luck, with possible revisits to resource dense levels to speed up farming.

If you can get a run completed in under... 4 hours let's say, I might be willing to make a board for it. Rules set would be similar to NG+. Must be a fresh file with no EXP or items unlocked.

California, USATurbodog7027 years ago

Copy and pasted from Discord for simplicity:

"as a flat statement, I am against software and hardware modification using anything other than 1st party hardware or patching. The strength of consoles is to have a baseline hardware to compare runs against. By modifying the console, it inherently changes the means to compare.

I also disagree with splitting the categories to account for this. I consider this the exact same thing as using a macro enabled controller. The only possible 3rd party items should be controllers, and even then, only to make a game more comfortable to play, not to give a direct advantage based on input device.

I do not think this was done maliciously since it was announced in comments and thus I do not feel a banning or complete wipe of Raiden's times is merited."

I would extend the allowed 3rd party items to include cables and capture modifications (modding NES to output RGB for example) as long as they do not impact the baseline system performance. I think an appropriate solution is to roll back RaidenDX's time to their last submission before this one.

MASH piace questo
California, USATurbodog7027 years ago

In the submission it is stated that an SSD replaced the HDD on the PS3. This is a hardware modification and should not be allowed.

MASH piace questo
California, USATurbodog7027 years ago

Google is a good source of information.

Info su Turbodog702
Iscritto
10 years ago
Online
2 months ago
Runs
112
Giochi corso
Castlevania: Lords Of Shadow
Castlevania: Lords Of Shadow
Ultima corsa 6 years ago
21
Runs
Castlevania: Lords Of Shadow 2
Castlevania: Lords Of Shadow 2
Ultima corsa 6 years ago
12
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Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Ultima corsa 7 years ago
8
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Parasite Eve
Parasite Eve
Ultima corsa 6 years ago
6
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Shining Force Neo
Shining Force Neo
Ultima corsa 9 years ago
6
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Silent Hill: Homecoming
Silent Hill: Homecoming
Ultima corsa 8 years ago
5
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Shining Force EXA
Shining Force EXA
Ultima corsa 7 years ago
5
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The Bouncer
The Bouncer
Ultima corsa 8 years ago
4
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Giochi seguiti
Alan Wake
Alan Wake
Ultima visita 1 year ago
72
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Alan Wake's American Nightmare
Alan Wake's American Nightmare
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152
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Aragami
Aragami
Ultima visita 4 years ago
31
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The Bouncer
The Bouncer
Ultima visita 4 years ago
232
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Castlevania (Nintendo 64)
Castlevania (Nintendo 64)
Ultima visita 4 years ago
49
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Castlevania Chronicles
Castlevania Chronicles
Ultima visita 2 years ago
30
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Castlevania Judgment
Castlevania Judgment
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129
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Castlevania: The Adventure ReBirth
Castlevania: The Adventure ReBirth
Ultima visita 2 years ago
66
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Giochi moderati
Castlevania: Lords Of Shadow
Castlevania: Lords Of Shadow
Ultima azione 5 months ago
25
azioni
Guacamelee! Gold Edition
Guacamelee! Gold Edition
Ultima azione 5 months ago
20
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Shining Force EXA
Shining Force EXA
Ultima azione 7 years ago
5
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Shining Force Neo
Shining Force Neo
Ultima azione 4 years ago
4
azioni