How do you fire a shot? I'm mashing fire and it doesn't work, I can move a bit, but no boom. Don't tell me my loads are too fast.
I think it's less problematic to just ban the trick, it gets messy otherwise. Although if ISlide wasn't using a laptop we probably wouldn't even know how this trick works, and would have used it. It's comparable to high fps, but I think that's just expected if you want to speedrun old games, not sure about this one, it's not something you'd expect.
For me it's 4 to 5 seconds. (Timing the time I'm waiting on the Desktop) So it takes over double the time for your game to do...whatever it's doing.
I'm not sure if this is a legit strat due to hardware possibly making a difference, but it works in some other places, like in frontline, and bridge, possibly others then.
I'm going to guess no, and even if it is, it might be too small a difference to notice or measure.
Who wants a free time save?
On the right vid I keep close to Cat after each 'checkpoint' and she goes faster. Works with Black Cat 3 and probably 2 as well. Could be done better too. I think if you get far away she slows down, the first chase I think she's at the lowest speed the whole time.
I also switch the token behind the warehouse for one at the start.
I don't remember exactly how to do it, but I took the disk out after the 1st fight in the game, and got out of bounds at the first save point. And somehow got back in bounds over at the crossroads save point. But you would lose every fight, without leveling up first, but still, it's possible.
Loading level sections from the menu, after 'unlocking' them will reset your ammo. I'm not sure if this is a legit strat or not, but I just thought of it while attempting a hard mode run.
For Attack Of The Clones it would definitely be useful. That might be the only time though. Pity there's no extra weapons in the middle of the Wookie Resistance levels.
If you mean the disc eject skip, then it's already a separate category in the Chapters section. It really does break the game, it can skip nearly the whole of the first level for starters.
I went through the same confusion with 1-4, but luckily was able to beat those times regardless ;). But it would be interesting to know how you got a save file which allows the first cut-scene to get skipped.
Uh...FinnGamer skipped more than just the first cutscene, but the second and third also.
Since Freeplay RTA can start from a 100% file, I think extras could be okay for that category.
I was looking into a run like this too, but I was leaning towards just collecting Crests and Truewizard, because you need other characters to get all the Crests. And students in peril, you can't collect them all in levels anyways, and you get a purple stud if you have already saved them which can help get TW, which is really hard in certain levels.
I've watched some of your test vod, it's fun to see someone starting to learn the game. The only thing I'd want added is Hard mode for each level.
It's a nice trick, but without the squad, especially on hard, it might not be much of a time save. Would be nice to know how that magic trick to kill the spider in one hit works.
It didn't count the cinematic cut-scene at the end, but I think in-engine cut-scenes are included.
I think the IGT doesn't count the new Chapter time pauses, or any menu's being open.
I've got a list of about 60 races, with mega times (done in preparation for a Chapter 16 category), but it's hard to tell, you might have that particular lot already in the list. When I did the All Races run, I should have written them all out, would have saved some effort.
I thought that before times start getting real close again, I'd point out that IGT is useless...It seems to count loads; for example the first 10 seconds, counts as game time according to it. It's a shame because, knowing that the consoles have different load times, I was hoping the igt would be accurate.
Nice idea for a thread. I laughed when I saw my splits, I don't use the most consistent naming conventions. That map is neat. Chapter 5 and 6 is confusing, it's hard to time because you need to do everything perfectly to see which order is faster.
With wallsprints, I've seen the type where you sort of hop vertically instead of sprinting the whole way, but I don't know how to do it, or if there's any difference, I assume not. I also thought infinite wallsprints were as simple as quickly pressing wall grab and jump buttons, but maybe I'm forgetting some of the finer details, I don't know.