Commenti
discussione: UnderRail
AustraliaThinksTheClown1 month ago

As far as I'm aware, there's no way to collect every oddity, because your choices lock you out of certain ones.

discussione: UnderRail
AustraliaThinksTheClown10 months ago

Done. End could be on final hit on Tchort, or picking up the cube.

discussione: UnderRail
AustraliaThinksTheClown1 year ago

I think that's cool

discussione: UnderRail
AustraliaThinksTheClown1 year ago

How do you want it to be? If it's new game plus, that's part of it, isn't it?

discussione: UnderRail
AustraliaThinksTheClown1 year ago

Yeah, I'll do that. For now, I'll say any patch from what I used and up. If you want to be a mod, just ask.

HoldMyFaygo piace questo
AustraliaThinksTheClown1 year ago

So yes to debug mode. But I'd still allow rebinding with a program, or a second mouse, just so you can use both hands at once.

AustraliaThinksTheClown1 year ago

Oh, good. But this way lets you use a button and the mouse at the same time.

AustraliaThinksTheClown1 year ago

I should clarify, that the ideal software for me is not something that clicks for you, but just lets you assign the mouse buttons. I just tested autohotkey, never tried it before but this script worked to make a button become both mouse clicks. So we have that.

RAlt::RButton

RButton & s::Send {LButton}

AustraliaThinksTheClown1 year ago

That's complicated. Wouldn't want to lose the animation skips, but if the original did run half a frame faster then it'll be good to match that, so yeah debug mode for me. I probably wouldn't want to use the fast mode, but I see the game has an inbuilt speed option now too. I see fade ins are back as well. I've been wanting to use a program for button presses, as long as it's easy and everyone can use it. But I understand if people consider that a not legit way to play, but even two mice plugged in makes it easier.

AustraliaThinksTheClown1 year ago

Yes, but luckily one of the frame perfect skips isn't needed to make it in time, although getting them would help.

AustraliaThinksTheClown1 year ago

I didn't add it but I think talking to Moue to get Nico's number could be faster too. Maybe.

PitufoTilteado piace questo
AustraliaThinksTheClown1 year ago

I'll probably get around to another run or two one day. It's what gives me an excuse for revisiting this game.

AustraliaThinksTheClown5 years ago

I hate that Chapter 5. I was nearly landing on the wall in Edoras and trying to walk up it to the exit. I got this for the Gullies that may save some time if you go grinding for Black Speech first.

AustraliaThinksTheClown5 years ago

Now we're talking. That's very neat. We're going to need some sort of list of all these that are useful.

Zojalyx piace questo
AustraliaThinksTheClown6 years ago

The launches and various things, like fish grab in Taming Gollum are dependent on having a high fps, I don't know the exact rate needed for each one, (I said 90 but it might be more), the launch at the start of tracking hobbits is the easiest to get (that's in ASM NG+) others are more specific like in Caradhras and require more precise angles to get the right launch, but they're not like the black riders one which is nearly random

WiiSuper piace questo
AustraliaThinksTheClown6 years ago

Yes it's that inconsistent, 1 in 50 tries if you're lucky, not recommended unless you're after the best possible time. You just have to hope when you fall in, it launches you out, (assuming over 90 framerate)

WiiSuper piace questo
AustraliaThinksTheClown7 years ago

At the moment the rules are flexible, I don’t know if emulator is different (I'd guess it is). But I couldn't imagine how I'd learn to improve the run without save states. Like, I could see a time at some point you split console and emulator into two category's, and that disc eject glitch probably has to go into a separate category at some point too.

Delekates piace questo
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