Welcome to our community xatrixx!
We are a relatively small group of people with apparenty just a handful of active players at the moment, so like Waluigi said, no discord unfortunately. But it would be cool of course to have have one to chat about the game, runs, strats and whatnot. As for me the communication with other players right now happens on youtube, here and occasionally on twitch.
so good luck running and have fun!
I can only really comment on Moosejaw, Snake Island and (a little) Cape Thor, the other tracks I hardly ever run and have little or no knowledge.
The Cape Thor time of 1:42.62 means 34.2 per lap. I'm not sure if they used any new cut. The top guys on the leaderboard - Waluigi and TMDestruction - will certainly know better here. I ran Cape Thor recently for a short time and got a 34.63 lap, which was nothing special. I used the first boost at the first section of the lake/mountain area which comes after the long green section at the beginning. The car didn't jump around and stayed flat on the road without hitting any walls. But probably there is a faster way to do it (like TMDestruction uses the first boost and controls the car by hitting the right wall before the curve). I'm sure Waluigi and TMDestruction got faster lap times so an average low 34 should be doable with the known cut at the snow bridge. Of course if a run gets the mysterious cut that Gnobel got on his WR 32.23 lap it would be something else.
1:34.71 on Moosejaw is an average lap time of 31.57. My best lap time ever is 31.55 (without the bug) and there are a couple of small inaccuracies in this run and the long jump is not optimal either. So let's say if you theoretically could get a 31.4 or maybe even 31.3 on the first lap, you need to get 31.65 (or 31.7 respectively) on 2nd and 3rd laps. The problem - at least for me - is to optimize boosts at the start of 2nd and 3rd laps, which I haven't been able to do yet. When you have a fast sub 32 lap, the boost bar is filled after the finish line and just before or even right after the first curve and it's hard to keep control over the car after the boost. I tried to solve this by hitting the walls to slow down the car. Maybe there's a way to do it by using the brakes. I think I saw a run from you, where it looked like you boosted and used the brakes right after. Another problem is of course the following boosts which will come later than they come after a low 32 lap. Or maybe you don't hit the boost at all at the beginning of 2nd and 3rd laps, 31.7 could be possible without it. What decides a run is of course the s-curve after the last boost. I still haven't found a way to consistently pass it smoothly without a crash or without losing control. I tried going along the left wall during the boost to slow down the car. But I don't know if it really has an effect. The s-curve still feels more or less like a lottery to me, it seems you need some luck, otherwise a WR-pace run is over there. The bug is totally useless on 1st and 2nd laps as the car respawns at the end of the s-curve. It could be useful on the last lap though. I got a run actually (video is on youtube), where I got the bug on the last lap on WR-pace. But the game didn't count it as a finish.
1:50.85 on Snake Island equals average lap of 36.95. We have seen on nukecorruption's runs (and on my 36.93 with the stuck in the spiral before the long bridge) that you can actually go down to like 36.5 or something. Your best chance will probably be on the last lap, where you can fully benefit from the last boost without much waiting or positioning. So let's say you get 37.1 on 1st and 2nd laps (which is doable) and 36.65 on a perfect last lap you're there. The first boost can turn out in many ways. I guess the optimal start is, where the car turns sideways in the air (like 45 degrees to the right) during the boost. But I could never get it consistently. I think the most important parts are the s-curve - which I haven't really mastered yet - and the spiral. When you leave the s-curve you need to step off the gas for a moment, turn left immediately and enter the bridge to the spiral along the left wall. It saves time compared to going to the right wall first with full speed. With proper timing the last jump (the shortcut before finish) can be done without hitting any walls and losing time, you can move on with full speed.
Would be really nice to hear what the other runners think of these times and especially on the 5 tracks I know very little about.
I think we should analyze the Ghost Car files on the website and see what these guys did. They can still be downloaded apparently. And we should try to beat these times, otherwise we can't really call ourselves the real WR holders. Thanks to Waluigi we already beat them on Tokyo Bullet, so we're not totally done :) It's sad though that we have no videos and no "best lap times".
that's from me, take care everyone and good luck on the runs :)
would love to participate in such an event too but won't be able to join until like March/April next year, so don't count me for the near future.
These times are absolutely insane. Would've been great to see a leaderboard like here and some videos.
Sup guys,
looking through the leaderboard I just realized that some times aren't listed correctly. For example when the game shows the time 1:40:02 it should be 1 minute 40 seconds 020 ms (and not 002 ms). The game only counts the first two digits and never the third of the ms. This actually does a big difference especially when the times are at the top of the leaderboard. So here are the times. I don't know how they could be corrected. Maybe a mod can change them?
Goldrush Track: 1st (Waluigi) should be 1m 08s 060ms (and not 006ms) 2nd (DenEJuAvStenJu) should be 1m 08s 400ms (and not 040ms)
Snake Island Track: 2nd (nukecorruption) should be 1m 53s 910ms (and not 091ms)
Yodel Peaks Track: 1st (Waluigi) should be 2m 13s 290ms (and not 029ms) 4th (BProd) should be 2m 20s 140ms (and not 014ms)
Yodel Peaks Lap: 3rd (BProd) should be 45s 350 ms (and not 035ms)
Cape Thor Track: 1st (Waluigi) should be 1m 47s 710ms (and not 071ms)
Tokyo Bullet Track: 1st (Waluigi) should be 1m 59s 190ms (and not 019ms)
Tokyo Bullet Lap: 1st (Waluigi) should be 34s 320ms (and not 032ms)
Sorry for the inconvenience guys. But I think we should handle this carefully, as this can "decide" if a run is listed as a WR or not.
Take care everyone
Sup guys,
I've been running Cape Thor lately. In the description of the lap WR Gnobel says he "flew over the lake and skipped the U-turn"...has anyone ever done this? Or is there a video that shows the skip?
I tried for some time but never got over the lake. I don't even know where to do it. There seems to be a point at the end of the first section, like a small hill at the wall and just before the left turn, that you could use to jump, but it never worked.
Anyone any idea?