That is actually a very good idea, posting stats here instead of discord because then you don't have to scroll so far up to see previous stats.
That being said, I am currently the WR Holder for 4/8 main category full world runs, and the 100% category. My current stats are as follows:
Stats: Total Deaths: 14948 Total Jumps: 300298 Playtime: 174 hours 16 minutes 19 seconds
No idea what a Canadian accent sounds like because I've gotten used to it, just listen to any one of my commentated runs if you want to hear my voice :P
So on the tool, you'll see 4 main things: video fps, modifier, start frame, and end frame. If you right click on a video and choose to display stats for nerds, where it says "current/optimal res" is where it states what frame rate the video is in. The number you're looking for is displayed after the "@" sign. Modifiers add time to the final retime based on if you inputted a time in the modifier in the first place. Start frames vary from game to game, but you can frame advance on YouTube via the period and comma. Find the start frame of the run and right click. Click on "copy debug info" and paste it into the start frame bar. Same thing applies to the end frame, except obviously you have to find the end frame of the run. The bar next to the clipboard will display the retime, and the clipboard is a premade message with the retime and info of the run. If you are not a mod of the game, simply delete the first part of the message or submit the run with what you retimed it to be. Sorry for the long message but I hope this answered your question :P
Since the leaderboards have now officially added Any% PNP+, you may be asking: "What is PNP+?" "What does Any% NMG mean?" Well this forum post will (hopefully) shed some light on what the recent changes to the CB leaderboards entail.
So, NMG stands for 'No Major Glitches' and it is a category where regular Pause & Play is allowed, but not PNP+. Pause & Play is when you pause as a moving object is near the end of its cycle, causing the game to think it has reached the end of its cycle. As a result, the object switches directions immediately after you unpause if done correctly. This is not a very major glitch, as it saves at most a few seconds in each world IGT. It loses time RTA because it takes time to pause and unpause.
Pause & Play+, discovered by our very own @Bigunit, is a glitch where you forcefully pause the game during a level transition so the timer pauses between levels when it would normally be running. One way of doing this on your mobile device it to open up your notification menu or whatever that is by sliding down from the top of your screen. Now this saves an enormous amount of time IGT because it takes 3-4 seconds for each level to transition into the next, and you are tricking the game into skipping the bulk of that added time. Needless to say, this was a controversial discovery and we needed a different category for it. Here is the example run that Bigunit did, and is the current PNP+ world record:
Hopefully this explained the difference between PNP (Pause & Play) and PNP+ (Pause & Play+). Before I end off, the reason why I made PNP+ a miscellaneous category was because:
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I don't think it will be that popular. It will lose traction after a few weeks or months of people grinding attempts.
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It's not even that fun to run, and sometimes the trick doesn't work so it's inconsistent. You're just sliding down the notification menu praying that the game won't add time between levels.
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I couldn't figure out how to make it a subcategory.
With all that said, thanks for reading this and best of luck in your future Cat Bird runs.
It's not a very big problem, just go to your pending actions and change the category of the run. Easy as that :)
Feels bad man, imagine having another person to play this mode with
I got it to work a total of 1 time, and that was without the icicles since I failed the first slide through xD
But yeah I agree with Leka :P
I mean you can always buy no ads to support the dev if you want to :)
Nope, Cat Bird is developed by Raiyumi and Super Dangerous Dungeons is developed by the people behind Adventure Islands. (It's a developer team)
Can there be a charge 100% category? (All scarecrows?) Since this is a pretty short category I could see why people might not want it but maybe the score in real time and the time left in IGT if this ends up being a real thing.
It should probably be a subcategory in the category for charge is what I'm saying.
Actually there's a setting on the leaderboards that allows the bigger times to be higher on the leaderboards, it was intended for high score categories. Idk if it's still there since the update, as high score games are not that well received by speedrun.com but if it is there, we shouldn't have a problem
Can there be a shooting category to speedrun? I mean shooting has that RNG element at the end so why not
I feel like full game categories should be run with RTA as opposed to IGT, simply for the reason that adding up your in-game times for each level is inaccurate. If this system was in place, people could just grind the same level over and over again, wasting time in RTA but shortening their IGT total. Also, in RTA, mistakes count towards total time but in IGT it doesn't, since you can just repeat the level until you're satisfied with the time. Hopefully the mods will think about it.